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Crazy Experiment but Fun

  • steveb
  • February 16, 2011 at 5:50 AM
1st Official Post
  • steveb
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    • February 16, 2011 at 5:50 AM
    • #1

    What happens when you play in Vienna with a population of 1.650.000 citizens. That is more or less the real population of Vienna.

    Well you can see for yourself in the screens below. But the consequences are also HIGH

    by increasing the citizens multiplier in environment.scripts to 100 you get these screens but be warned for:

    - long loading times
    - no rendering at big resolution and level of detail
    - NO FPS. with my pc i had 1-4 fps

    but on the good side... it is so much fun to see what happens

    • Quote
  • klischee
    Guest
    • February 16, 2011 at 9:17 AM
    • #2

    :D The last screenshot is cool.

    How did you changed the population size?

    • Quote
  • volcano
    Professional
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    • February 16, 2011 at 9:33 AM
    • #3

    Hell yeah!

    gigabenga: Read his post more carefully ...

    Aktuelle Ideen und Projekte oder: Was hoffentlich irgendwann mal fertig wird (Update Dezember 2010: Oder auch eher nicht)
    Mehr Konkurrenten | RCT2-Objekte in Locomotion | Gebäude aus Industrien klauen und als Stadtgebäude nutzen | LocoGUI-Klon für Gebäude | Regions-DAT-Tool | MusicChanger 2.0 | Weltraumflüge mit Loco-Maps darstellen (siehe Das Marsprojekt :) )

    The Visual Dictionary

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  • Tamael
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    • February 16, 2011 at 11:01 AM
    • #4

    That's funny, i try it later, too.

    • Quote
  • StolleJay
    Intermediate
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    • February 16, 2011 at 11:28 AM
    • #5

    Where i can find the file to edit the script?

    Edit:
    I have found it but... very funny xD

    Wenn Architekten Heut zu Tage Häuser so bauen würden wie Moderne Programmierer ihre Programme, dann könnte ein Specht ein ganzes Reihenhaus zu Fall bringen!

    Home-of-Stolle - Content & Script Mods, Windows Apps & more...

    Edited once, last by StolleJay (February 16, 2011 at 11:44 AM).

    • Quote
  • klischee
    Guest
    • February 16, 2011 at 12:23 PM
    • #6
    Quote from volcano

    gigabenga: Read his post more carefully ...


    Whoops. :)

    • Quote
  • steveb
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    • February 16, 2011 at 12:42 PM
    • #7

    guys, post your results please. Multiplier number and fps... and maybe pc specs.does the game run better with higher specs or it just stalls?

    • Quote
  • Saphirdragon
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    • February 16, 2011 at 2:26 PM
    • #8

    If the increase by 100 has this effect, than a increase of about 5-10 must be realistic when looking at the map size.

    Meine Bahnbilder Galerie auf Deviantart
    Meine Urban Rail Galerie auf Deviantart

    Ehrlich währt am längsten.... Aber wer hat schon so viel Zeit?

    Edited once, last by Saphirdragon (February 16, 2011 at 2:36 PM).

    • Quote
  • Stepke
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    • February 16, 2011 at 2:29 PM
    • Official Post
    • #9

    Englischsprachiger Teil: Bitte in Englisch antworten!

    English language section: please answer in english!

    • Quote
  • Saphirdragon
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    • February 16, 2011 at 2:36 PM
    • #10

    oops, sry. I somehow did not notice it :D

    Meine Bahnbilder Galerie auf Deviantart
    Meine Urban Rail Galerie auf Deviantart

    Ehrlich währt am längsten.... Aber wer hat schon so viel Zeit?

    • Quote
  • Banjobeni
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    • February 16, 2011 at 2:36 PM
    • #11

    It is quite interesting to see that the population multiplier can be changed. I guess it only affects new games though, as the citizen generation seems to take place in the beginning of the game.

    I'll have to try this on a strong computer. I assume when going to a multiplier of 100, the game is CPU-bound. Can anyone acknowledge that? I also suspect that the game "only" runs on two cores, is that right?

    Cogito ergo sum. Ich denke, also bin ich. Denke ich denn?

    AFAIK = as far as I know (so weit ich weiss) / IMHO = in my humble opinion (Meiner unmassgeblichen Meinung nach) / lol = laughing out loudly (lautes Herauslachen) / prellen = (jemand dekoriert seine Sätze mit zu vielen ? und !) / ROFL = rolling on the floor laughin (auf dem Boden rollend vor lachen) / SCNR = sorry, could not resist (Ich konnt's mir nicht verkneifen) / UT(F)SE = use the (fucking) search engine (benutz endlich die Suchmaschine) / WFM = works for me (funktioniert bei mir)

    • Quote
  • volcano
    Professional
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    • February 16, 2011 at 2:45 PM
    • #12

    Well, on my PC, it uses all of the four cores.

    Aktuelle Ideen und Projekte oder: Was hoffentlich irgendwann mal fertig wird (Update Dezember 2010: Oder auch eher nicht)
    Mehr Konkurrenten | RCT2-Objekte in Locomotion | Gebäude aus Industrien klauen und als Stadtgebäude nutzen | LocoGUI-Klon für Gebäude | Regions-DAT-Tool | MusicChanger 2.0 | Weltraumflüge mit Loco-Maps darstellen (siehe Das Marsprojekt :) )

    The Visual Dictionary

    • Quote
  • Banjobeni
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    • February 16, 2011 at 3:04 PM
    • #13

    Can you detail that, volcano?

    I can also see the game is working on all four cores, but it uses the CPU like 50% all the time. It might use all of the cores occasionally, but never all at the same time. I have a "real" quadcore so there is hardware reason for the game not using all the resources.

    Cogito ergo sum. Ich denke, also bin ich. Denke ich denn?

    AFAIK = as far as I know (so weit ich weiss) / IMHO = in my humble opinion (Meiner unmassgeblichen Meinung nach) / lol = laughing out loudly (lautes Herauslachen) / prellen = (jemand dekoriert seine Sätze mit zu vielen ? und !) / ROFL = rolling on the floor laughin (auf dem Boden rollend vor lachen) / SCNR = sorry, could not resist (Ich konnt's mir nicht verkneifen) / UT(F)SE = use the (fucking) search engine (benutz endlich die Suchmaschine) / WFM = works for me (funktioniert bei mir)

    • Quote
  • steveb
    Beginner
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    • February 16, 2011 at 3:05 PM
    • #14

    i think it has more to do with rendering all the citizens and cars because as soon as i changed everything to low... the game was MOVING. on HIGH it was not

    so with my AMD X2 3.1 Ghz, 2GB ram and Nvidia 9500GT 512 ram it was running at about max 5 fps with 100 multiplier. at a 10x multiplier it was still smooth

    • Quote
  • Oliver
    Guest
    • February 18, 2011 at 4:36 PM
    • #15

    Wow, that's quite amazing! Thanks for sharing!

    BTW, how much does that affect the gameplay? Was the game still playable?
    Anyway, the crowded Vienna looks much more realistic than the default one.

    • Quote
  • steveb
    Beginner
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    • February 18, 2011 at 5:48 PM
    • #16

    well it does affect gameplay considerably ... depends on the multiplier and perhaps pc specs. look at my previous posts

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  • DasMatze
    Student
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    • February 25, 2011 at 6:22 PM
    • #17

    I gave it a try:
    http://cloud.steampowered.com/ugc/5958044134…919A7F7305787B/
    http://cloud.steampowered.com/ugc/5958044134…1FD7B6828CA639/ (more than 900 people were waiting on the left platform!)

    The funny thing is ... that's only a multiplicator of 5!

    • Quote
  • Banjobeni
    Professional
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    • February 26, 2011 at 10:13 AM
    • #18

    I really like that they are alll standing in the queue.

    Cogito ergo sum. Ich denke, also bin ich. Denke ich denn?

    AFAIK = as far as I know (so weit ich weiss) / IMHO = in my humble opinion (Meiner unmassgeblichen Meinung nach) / lol = laughing out loudly (lautes Herauslachen) / prellen = (jemand dekoriert seine Sätze mit zu vielen ? und !) / ROFL = rolling on the floor laughin (auf dem Boden rollend vor lachen) / SCNR = sorry, could not resist (Ich konnt's mir nicht verkneifen) / UT(F)SE = use the (fucking) search engine (benutz endlich die Suchmaschine) / WFM = works for me (funktioniert bei mir)

    • Quote
  • Todge
    Guest
    • February 27, 2011 at 5:10 PM
    • #19

    Interesting that you should easily be able to increase population and vehicle sizes fairly easily. That way we can at least have slightly more realistic prices and stuff.

    Even just doubling everything and being able to half ticket prices to be able to survive would be sweet.

    • Quote

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