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Gisela GI/1E (3Ds Max 9, Extension 1)

  • Antje
  • 13. August 2009 um 10:39
  • X2an
    Anfänger
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    22
    • 23. Oktober 2010 um 23:19
    • #321

    How's it going with "Die kleinprofil samler"? It was a while since.

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  • Antje
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    • 24. Oktober 2010 um 03:57
    • #322

    It took a while to simplify and align the collector shoe but it is now working in Trainz. I didn't think I needed that many polygons to represent a collector shoe. :D

    The collector shoe is supported from <kuid2:381292:1030:3>, the KUID of the bogey.

    Antje's Trains

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  • X2an
    Anfänger
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    • 25. Oktober 2010 um 19:53
    • #323

    So.. it's on the database? :love:

    And as I asked before, is it possible for making a GI/1 (With door handles and something more...) to make the BVB livery realistic? I just love the thought that it might be so wonderful... ^^

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  • Antje
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    • 26. Oktober 2010 um 16:05
    • #324
    Zitat von X2an

    So.. it's on the database? :love:

    And as I asked before, is it possible for making a GI/1 (With door handles and something more...) to make the BVB livery realistic? I just love the thought that it might be so wonderful... ^^

    Added it to the DB.

    At the time when I first started the project I didn't really expect to go beyond the representation of the modern GI/1E as I saw it. I am not saying that it can't be done but also the car numbers which reflect the modern BVG numbering system are integrated. If necessary I would actually be happy to release the source files if anyone wishes to evolve the GI/1 model further.

    Antje's Trains

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  • claudegnoan
    Anfänger
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    10
    • 26. Oktober 2010 um 16:08
    • #325

    Antje, you've got a PM ! :)

    Avatar : Strasburg Hauptbahnhof (Frankreich) - BR650

    AMD Phenom II X4 - 3,4Ghz / Nvidia GT275 - 1Go / Western Digital 500Go 7200 t/min - SATA III / 4Go RAM / Windows 7 Full Professional Edition

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  • X2an
    Anfänger
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    • 26. Oktober 2010 um 16:36
    • #326

    Thanks!


    Now I watched and tested it, but then I saw that the "Collector" is placed wrong. At the front of the coach, there's a bogey with Collectors on the both sides, not on just one. And the back bogey has none Collector. It the same on the Trailer car. Hope you can fix this very soon. :)

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  • Antje
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    • 26. Oktober 2010 um 19:15
    • #327

    Technical fix added, along with the train derail scripts.

    Antje's Trains

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  • X2an
    Anfänger
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    22
    • 27. Oktober 2010 um 06:47
    • #328

    Well... now there's one bogey without, and one with just one. Not to be rude or so, but the fron bogey that has now only one Collector, should have two. And The Yellow/white thing on the collector, what's that? I guess it should be red... ;)


    I'm only here to help. :) And sorry if this sounded mean or rude in some way. :(

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  • rudow1993
    Anfänger
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    • 27. Oktober 2010 um 14:41
    • #329
    Zitat von Antje


    Sorry für die sehr späte Antwort, noch nicht in Trainz noch viel vor kurzem. Ich kann voll verstehen, was du meinst, ich bin nur in Hilfe TRS2004 gezwungen als mein Laptop ist so arm und kann nicht laufen Hochleistungs-Spiele (wie zum Beispiel TRS2009) ohne ständige Abstürzen. Ich werde nur noch mit dem anderen U-Bahn Inhalte, die auf TRS2004 ausgeführt werden kann, kleben! (Die als eine Randnotiz kann ich sagen, ist einfach fantastisch! :thumbup: )

    Bitte führen Sie auf Ihre Arbeit auf diesem erstaunlichen suchen Zug, so dass andere sie genießen können! :)

    Adam :)

    -------------------

    Sorry for the very late reply, have not been into Trainz much recently. I can fully understand what you mean, I am only forced into using TRS2004 as my laptop is so poor and cannot run any high power games (like TRS2009 for example) without constant crashing. I'll just have to stick to the other U-Bahn content which can be run on TRS2004! (which as a side note may I say is just fantastic! :thumbup: )

    Please carry on your work on this amazing looking train so that others can enjoy it! :)

    Adam :)

    [size=10]Adam Jones

    Ich bin Englisch, nicht Deutsch. Bitte entschuldigen Sie mögliche Fehler gefunden in meinem Deutsch! :)
    ---------------------------------------------------------------------------------------------------------------------------
    Adam Jones

    I am English, not German. Please excuse any faults found in my German! :)[/size]

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  • mikey186
    Anfänger
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    11
    • 31. Oktober 2010 um 07:34
    • #330
    Zitat von Antje

    Hi,

    I should be able to help on this request now I have generated the textures for the electricity collector, as we call it in the UK. They are red in colour. However, they are destined for the bogey that provided GI/1E fleet. However I think it should be compatible.

    The HK Fleet on the Database also has a bogey of its kind but it was retrofitted for Großprofil.

    Please note that the A3L71 are narrower than the D57 fleet. This is because the A3L is 2300mm wide as opposed to 2650mm of the D57.

    Gruß Antje.

    EDIT: "Work in progress" image enclosed: I'll post another image as the collector mesh develops further.

    Alles anzeigen

    Sounds like 3rd Rail to me.

    Klingt wie 3. Eisenbahnpaket zu mir.


    Life Comes at you fast.

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  • X2an
    Anfänger
    Beiträge
    22
    • 1. November 2010 um 21:37
    • #331

    Now to my thread I created earlier.


    I tried to put together two gisela bogey meshes. By using alpha textures, it will work. But not here. I can't fix this however i am trying! X( The only thing I can see is the orginal mesh, totally black, it's just the Collector that is in colours. But I don't want that black-ugly rests that can't get lost by alphas like they should!! X( X(! Uploading some pictures of my crap. :cursing:

    Dateien

    X2an_20101101_0001.jpg 219,01 kB – 22 Downloads X2an_20101101_0005.jpg 396,9 kB – 39 Downloads X2an_20101101_0002.jpg 218,97 kB – 16 Downloads X2an_20101101_0003.jpg 278,39 kB – 14 Downloads X2an_20101101_0004.jpg 288,39 kB – 14 Downloads

    Einmal editiert, zuletzt von X2an (1. November 2010 um 21:46)

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  • Antje
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    • 2. November 2010 um 21:45
    • #332
    Zitat von X2an

    Now to my thread I created earlier.


    I tried to put together two gisela bogey meshes. By using alpha textures, it will work. But not here. I can't fix this however i am trying! X( The only thing I can see is the orginal mesh, totally black, it's just the Collector that is in colours. But I don't want that black-ugly rests that can't get lost by alphas like they should!! X( X(! Uploading some pictures of my crap. :cursing:

    I've posted another update of the train bogeys on the database. I don't know how you managed to convert from Trainz IM to something editable on Blender, Max et. al. but I think the UVW map must have been misaglined. Oh, and the U-Bahn is indeed third rail.

    Antje's Trains

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  • Staufenberg44
    Anfänger
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    16
    • 2. November 2010 um 22:47
    • #333

    Die Bilder sehen super aus.

    [font='Chicago, Impact, Compacta, sans-serif'][/font][font='Impact'][/font]

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  • kater0815
    Schüler
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    149
    • 3. November 2010 um 19:37
    • #334

    As a current collector is so important :?: :?:

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  • X2an
    Anfänger
    Beiträge
    22
    • 4. November 2010 um 20:50
    • #335
    Zitat von Antje

    I've posted another update of the train bogeys on the database. I don't know how you managed to convert from Trainz IM to something editable on Blender, Max et. al. but I think the UVW map must have been misaglined. Oh, and the U-Bahn is indeed third rail.

    I was adding meshes via attachments. (There is a program that creates attachments) Just with trying to make them at the right height it works fine. but I couldn't just make the rest invisible. Like all alpha textures do, is to make textures invisible or just sight-throgh.

    But the "Collector is totally great now, don't have anything to complain on!

    Einmal editiert, zuletzt von X2an (5. November 2010 um 09:06)

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  • X2an
    Anfänger
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    22
    • 5. November 2010 um 16:36
    • #336

    By the way, Is there any possible you can make the collectors just in a simple mesh? It would make it easier for me when I am adding meshes to other bogeys, like I did on the normal U-bahn bogey. Just simple meshes with the collectors on, and possibly the couple on the bogey. Would be happy if you did. Thanks! :)

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  • kater0815
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    • 7. November 2010 um 14:38
    • #337

    What is missing now actually still on the Gisela?

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  • Antje
    Schüler
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    • 11. November 2010 um 21:31
    • #338
    Zitat von X2an

    By the way, Is there any possible you can make the collectors just in a simple mesh? It would make it easier for me when I am adding meshes to other bogeys, like I did on the normal U-bahn bogey. Just simple meshes with the collectors on, and possibly the couple on the bogey. Would be happy if you did. Thanks! :)

    I appreciate the good faith intentions behind the idea but the design between types of rolling stock are not really standard.

    Zitat von kater0815


    What is missing now actually still on the Gisela?

    The cab remains although I've been asked to work on the Victoria line 1967 stock too, which has higher level of urgency because they are being withdrawn from service as I speak, and it isn't easy to get into LTM Acton.

    Antje's Trains

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  • kater0815
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    • 11. November 2010 um 21:36
    • #339
    Zitat von Antje

    Quoted from "kater0815"


    What is missing now actually still on the Gisela?


    The cab remains although I've been asked to work on the Victoria line 1967 stock too, which has higher level of urgency because they are being withdrawn from service as I speak, and it isn't easy to get into LTM Acton.


    Thanks

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  • X2an
    Anfänger
    Beiträge
    22
    • 13. November 2010 um 15:49
    • #340

    Antje:


    I know that the standards are not the same, but your collector is the only good made I know. And on my failed bogey, the collector looks fantastic! It's only the black "ash" that ruins everything. That was why I asked.

    And the "beklebte Fenster", like those that CJ187 uploaded should be on the giselas o' today, or am I wrong? (Just have to remind ;))

    Einmal editiert, zuletzt von X2an (14. November 2010 um 09:24)

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