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  1. WiSim Welt
  2. Mitglieder
  3. X2an

Beiträge von X2an

  • texture-replacement

    • X2an
    • 29. April 2011 um 06:45

    Sorry, for not speaking in german, but I think I can help.

    Atleast if it is about mcq's destination-signs.

    The blank texture MUST be named "zs_leer", or else it won't work.

    Then in the config file, you need to make it a special effect.

    Code
    effects
        {
          zielfahrtschild
          {
            kind                            "texture-replacement"
            texture                         "zs_leer.texture"
          }
        }

    When it's finished, go ahead and try it!

  • Bilder aus GMAX und Co.

    • X2an
    • 6. Februar 2011 um 18:24

    Woah, Evil_Genius , that H-subway really looks great! I wish you good luck with doing such a masterpiece of that!

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 28. Dezember 2010 um 22:14
    Zitat von Antje

    Here we go...

    I came across a major limitation in TRS: alpha map could not be combined with reflective textures in one material. As a result I had to "sandwich" the pram "cel" between the reflective windows.

    "Cel", short for celluloid, as in a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. In my case it's trying to insert the pram sign without ruining the reflective windows.

    Now that's the spirit ;) . Even though it might be hard to make the Branderburger Tor marks, is it possibly to do that too, but as another asset? Or is it just too hard?


    And as I asked, might I also get the coupler on the bogey as an additional mesh too? 'Cause that's my dream coupler!

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 13. Dezember 2010 um 21:34

    I know I might be VERY naggy now, but can you also make the coupler to an additional mesh?

    And the Brandenburger Tor pictures that is all over the windows plus the pram sign, is there any possibilities to make those? ;) :D

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 23. November 2010 um 16:05

    Post deleted by my self.

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 16. November 2010 um 17:18

    I do not use a 3D program though the program I am using just creates another mesh, but it doesn't change the orginal mesh. The problem I have is simply that the alpha mesh dont want to work, the orginal mesh simply wont disapear. And as I've got like you wrote it is something about the mapping. That was why I asked you that you could do another mesh with just the collectors on, no matter what type it is, the main thing is that it looks good (in the most cases). The Alpha texture coveres everything execpt the collector. To solve that, I need creator-help. Bitte?

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 13. November 2010 um 15:49

    Antje:


    I know that the standards are not the same, but your collector is the only good made I know. And on my failed bogey, the collector looks fantastic! It's only the black "ash" that ruins everything. That was why I asked.

    And the "beklebte Fenster", like those that CJ187 uploaded should be on the giselas o' today, or am I wrong? (Just have to remind ;))

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 5. November 2010 um 16:36

    By the way, Is there any possible you can make the collectors just in a simple mesh? It would make it easier for me when I am adding meshes to other bogeys, like I did on the normal U-bahn bogey. Just simple meshes with the collectors on, and possibly the couple on the bogey. Would be happy if you did. Thanks! :)

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 4. November 2010 um 20:50
    Zitat von Antje

    I've posted another update of the train bogeys on the database. I don't know how you managed to convert from Trainz IM to something editable on Blender, Max et. al. but I think the UVW map must have been misaglined. Oh, and the U-Bahn is indeed third rail.

    I was adding meshes via attachments. (There is a program that creates attachments) Just with trying to make them at the right height it works fine. but I couldn't just make the rest invisible. Like all alpha textures do, is to make textures invisible or just sight-throgh.

    But the "Collector is totally great now, don't have anything to complain on!

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 1. November 2010 um 21:37

    Now to my thread I created earlier.


    I tried to put together two gisela bogey meshes. By using alpha textures, it will work. But not here. I can't fix this however i am trying! X( The only thing I can see is the orginal mesh, totally black, it's just the Collector that is in colours. But I don't want that black-ugly rests that can't get lost by alphas like they should!! X( X(! Uploading some pictures of my crap. :cursing:

    Dateien

    X2an_20101101_0001.jpg 219,01 kB – 22 Downloads X2an_20101101_0005.jpg 396,9 kB – 39 Downloads X2an_20101101_0002.jpg 218,97 kB – 16 Downloads X2an_20101101_0003.jpg 278,39 kB – 14 Downloads X2an_20101101_0004.jpg 288,39 kB – 14 Downloads
  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 27. Oktober 2010 um 06:47

    Well... now there's one bogey without, and one with just one. Not to be rude or so, but the fron bogey that has now only one Collector, should have two. And The Yellow/white thing on the collector, what's that? I guess it should be red... ;)


    I'm only here to help. :) And sorry if this sounded mean or rude in some way. :(

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 26. Oktober 2010 um 16:36

    Thanks!


    Now I watched and tested it, but then I saw that the "Collector" is placed wrong. At the front of the coach, there's a bogey with Collectors on the both sides, not on just one. And the back bogey has none Collector. It the same on the Trailer car. Hope you can fix this very soon. :)

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 25. Oktober 2010 um 19:53

    So.. it's on the database? :love:

    And as I asked before, is it possible for making a GI/1 (With door handles and something more...) to make the BVB livery realistic? I just love the thought that it might be so wonderful... ^^

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 23. Oktober 2010 um 23:19

    How's it going with "Die kleinprofil samler"? It was a while since.

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 14. Oktober 2010 um 19:05

    By the way, I just came to think about it, CJ187's reskin th the BVB livery, might you make a model with handles instead of buttuns or is then some more problems appearing? Just a thought. And Keep up the good work! :D

  • Straßenbahnstrecke Südamerika

    • X2an
    • 13. Oktober 2010 um 06:47

    Sehr gut aus! :thumbup:

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 10. Oktober 2010 um 08:25

    EDIT: I thought you wrote this on you Gisela thread, so I got a bit confused. Well anyways, I think you can let the gisela go first! ;) There is a Small profile track on the database (Kleinprofil) that you might can go after. (If you didn't know ;) ) Anyways, it look awesome! Hope you can upload that soon! :)

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 3. Oktober 2010 um 21:39

    Hello everybody.

    I am currently repainting a D57 to a A3L71. It is almost finished, but I need a bogey that takes the electricity from the 3rd rail. Could someone maybe do one of that from the original bogey "U-Bahn Laufdrehgestell" or "U-Bahn Triebdrehgestell" possibly?

    Hallo allerseits.

    Ich bin derzeit Malerarbeiten ein D57 zu einer A3L71. Es ist fast fertig, aber ich brauche ein Bogey, dass der Strom nimmt ab dem 3. Schiene. Könnte jemand vielleicht führen Sie eine von der ursprünglichen Bogey "U-Bahn Laufdrehgestell" oder "U-Bahn Triebdrehgestell" möglich?

  • Gisela GI/1E (3Ds Max 9, Extension 1)

    • X2an
    • 28. September 2010 um 14:50

    I think it's a wonderfull piece of wor you have done yet! But I'm missing the red "thing" on the first bogey. (I don't remember the word) Cause of else, how will it get electricity? And what about the "beklebte Fenster" that the most have? Else theres nothing I'm missing, (expet the cab then ;) )

    and you have done a great job all time :thumbup: !

  • -=STRECKE=- "U-Bahnlinie U5"

    • X2an
    • 22. August 2010 um 09:13

    Can you release the reskins of the stations? Please? ;(

Twitch

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