Thanks antje!
Dank antje!
Thanks antje!
Dank antje!
Wann wird die Gisella ca. fertig sein?! nur ma so als frage ![]()
pS: Die sieht soweit voll wie die echte aus
die verwechslungsgefahr is gross ![]()
ENG: antje, i think it will work. all you have to do is right click the program then "Properties". Click on the Tab "Compatibly", then change to "Windows XP Service Pack 2". I've done this about 20 times.
DE: Antje, ich glaube, es wird funktionieren. alles, was Sie tun müssen, ist der rechten Maustaste auf das Programm dann "Eigenschaften". Klicken Sie auf die Registerkarte "Kompatibel", dann "Windows XP Service Pack 2". Ich habe das getan zu 20-mal abgerufen.
ENG: antje, i think it will work. all you have to do is right click the program then "Properties". Click on the Tab "Compatibly", then change to "Windows XP Service Pack 2". I've done this about 20 times.
DE: Antje, ich glaube, es wird funktionieren. alles, was Sie tun müssen, ist der rechten Maustaste auf das Programm dann "Eigenschaften". Klicken Sie auf die Registerkarte "Kompatibel", dann "Windows XP Service Pack 2". Ich habe das getan zu 20-mal abgerufen.
The bogeys themselves are exporting perfectly, but the animations aren't. If all else fail I may try exporting that specific model in an Older version.
I'm....speachless....
It looks so incredible, I can't wait to use it on TRS
![]()
I can tell you that the bogeys are now animating perfectly by renaming the kin file to read "anim.kin". ![]()
All of that done in Max 9.
Hey Antje, I'm sorry for my delay, but I wanna ask you, if you need the Sounds from the GI/1E train, 'cause i have them now all as a rar-archive ready to sent =3
- Akati (Chris) -
Hey Antje, I'm sorry for my delay, but I wanna ask you, if you need the Sounds from the GI/1E train, 'cause i have them now all as a rar-archive ready to sent =3
- Akati (Chris) -
That's great! Thanks!
I am currently having a go at the GS scripts for the new train and this is a bit tricky, since I am trying to introduce a more accurate system. Is there anywhere to understand the GS scripting system better?
Thanks.
Hi Antje,
Isnt GS scripting where you put everything together at the final bit.
I am not a good trainzer when it comes to GMax or 3DS Max 5 but open up the BVG F90 from mcq and open F90.GS
Have a good look.
In it you can edit sounds and piece together a train.
Does this help?
Alex
Hallo Antje,
Isnt GS scripting, wo Sie alles am Endbit zusammenstellen.
Ich bin nicht ein guter trainzer, wenn es zu GMax oder 3DS Max 5 kommt aber den BVG F90 von mcq öffnen und F90 öffnen. GS
Haben Sie einen guten Blick.
Darin können Sie Töne und Stück zusammen ein Zug editieren.
Hilft das?
Alex
Hey Antje,
Do you get my Sounds from the GI/1E?
(Gisela-Train)
- Akati (Chris) -
Hey Antje,
Do you get my Sounds from the GI/1E?
(Gisela-Train)- Akati (Chris) -
Yes, I have, and in fact a new sound engine is being developed to take note of the train's unique sound. Thanks!
Ok, thanx for telling me ![]()
I hope the sounds are usefull! =3
- Akati (Chris) -
Of course, in fact, it is speeding up the engine sound development: meanwhile, here's a screenie to show the headlight integration to the MCQ model:
Hi Everyone,
In order for the train to work I need <kuid:121826:50084>
Please can someone send this KUID to me at coach96@hotmail.co.uk
Thanks,
Alex
Hallo Jeder,
In der Größenordnung vom Zug, um zu arbeiten, brauche ich <kuid:121826:50084>
Bitte kann jemand, diesen KUID an mich an coach96@hotmail.co.uk senden
Dank,
Alex
Hallo
hier <kuid:121826:50084>
http://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=67702
Gruß Torsten
Thanks BlwPkh but it does not work.
I have <kuid2:121826:50084:1>
It is faulty.
It says:
Error: Could not load texture 'C:\Program Files\Auran\TRS2006/local/content xiw02u8o15\needle_black.tga'.
Error: Could not load texture 'C:\Program Files\Auran\TRS2006/local/content xiw02u8o15\needle_black.tga'.
Warning: Progressive meshes are no longer supported by CCP. Though these meshes may work in Trainz, it is recommended that you switch to a LOD mesh.
It is there errors that the gi/1e does not work.
What do I do???
Alex
Dank BlwPkh aber arbeitet es nicht.
Ich habe <kuid2:121826:50084:1>
Das ist fehlerhaft.
Es sagt:
Error: Could not load texture 'C:\Program Files\Auran\TRS2006/local/content xiw02u8o15\needle_black.tga'.
Error: Could not load texture 'C:\Program Files\Auran\TRS2006/local/content xiw02u8o15\needle_black.tga'.
Warning: Progressive meshes are no longer supported by CCP. Though these meshes may work in Trainz, it is recommended that you switch to a LOD mesh.
Das ist dort Fehler, dass der gi/1e nicht arbeitet.
Was tue ich???
Alex
Hallo
Du brauchst nur den Eintrag needle_black.texture.txt zu löschen oder in needle_black.texture.txt.txt umbenenen.
Gruß Torsten
Hello
delete needle_black.texture.txt
or
Rename in needle_black.texture.txt.txt .
Greeting Torsten
The cab is going to be replaced anyway in the final release with my own one.
EN: Have you made the DestSigns Yet?
DE: Haben Sie die Destination Zeichen Yet?
Since the MCQ ones don't have U2 and other kleinprofil lines I will have to make up my own script, so I am doing the latter.
Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!