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Gisela GI/1E (3Ds Max 9, Extension 1)

  • Antje
  • 13. August 2009 um 10:39
  • Antje
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    • 16. November 2010 um 16:17
    • #341

    The black film used to improve the appearance of the destination sign is a GI/1E improvement. It can be changed by moving the lighter window (shown by a red arrow) over the black window (shown by a blue arrow), the location shown thus:

    And as for the "Brandenburger Tor patterns", I had to leave them out because it would actually ruin the passenger experience of looking out for landmarks from the window.

    Also, one important element of 3D modelling is texture mapping. In Max 9 I had to use a function called Unwrap UVW to map the texture to the model properly, to solve the ash problem. I'm not sure what 3D model program you're using to , though. The bogey hasn't failed if it does show up properly. It may be just the texture coordinates need to be tweaked. In 3D modelling, a texture is mapped onto a mesh using vertex coordinates, like this:

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  • X2an
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    • 16. November 2010 um 17:18
    • #342

    I do not use a 3D program though the program I am using just creates another mesh, but it doesn't change the orginal mesh. The problem I have is simply that the alpha mesh dont want to work, the orginal mesh simply wont disapear. And as I've got like you wrote it is something about the mapping. That was why I asked you that you could do another mesh with just the collectors on, no matter what type it is, the main thing is that it looks good (in the most cases). The Alpha texture coveres everything execpt the collector. To solve that, I need creator-help. Bitte?

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  • Antje
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    • 21. November 2010 um 21:53
    • #343

    Here is the mesh with just the collector/fenster (self-made).

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  • X2an
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    • 23. November 2010 um 16:05
    • #344

    Post deleted by my self.

    Einmal editiert, zuletzt von X2an (26. November 2010 um 16:13)

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  • X2an
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    • 13. Dezember 2010 um 21:34
    • #345

    I know I might be VERY naggy now, but can you also make the coupler to an additional mesh?

    And the Brandenburger Tor pictures that is all over the windows plus the pram sign, is there any possibilities to make those? ;) :D

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  • Antje
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    • 22. Dezember 2010 um 17:13
    • #346
    Zitat von X2an

    I know I might be VERY naggy now, but can you also make the coupler to an additional mesh?

    And the Brandenburger Tor pictures that is all over the windows plus the pram sign, is there any possibilities to make those? ;) :D

    Maybe just the pram sign. It can later be reskinned for step-free access. I hope to work on that in the new year.

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  • Antje
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    • 28. Dezember 2010 um 01:38
    • #347

    Here we go...

    I came across a major limitation in TRS: alpha map could not be combined with reflective textures in one material. As a result I had to "sandwich" the pram "cel" between the reflective windows.

    "Cel", short for celluloid, as in a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. In my case it's trying to insert the pram sign without ruining the reflective windows.

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  • CJ187
    Gast
    • 28. Dezember 2010 um 01:59
    • #348

    Great!

    i love your details!
    the Gisela is one of the best freeware Trains at this time.

    i'm looking forward this project.

    best greetings - Christopher

    PS.: i've send you a PM at TrainzDepot long time ago :S

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  • kater0815
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    • 28. Dezember 2010 um 10:08
    • #349

    Hi Antje,
    Real nice work.
    If you believe that you are finished?

    Einmal editiert, zuletzt von kater0815 (28. Dezember 2010 um 10:20)

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  • X2an
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    • 28. Dezember 2010 um 22:14
    • #350
    Zitat von Antje

    Here we go...

    I came across a major limitation in TRS: alpha map could not be combined with reflective textures in one material. As a result I had to "sandwich" the pram "cel" between the reflective windows.

    "Cel", short for celluloid, as in a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. In my case it's trying to insert the pram sign without ruining the reflective windows.

    Now that's the spirit ;) . Even though it might be hard to make the Branderburger Tor marks, is it possibly to do that too, but as another asset? Or is it just too hard?


    And as I asked, might I also get the coupler on the bogey as an additional mesh too? 'Cause that's my dream coupler!

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  • Antje
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    • 28. Dezember 2010 um 22:51
    • #351

    Only for this stage of development. After discovering a major limitation in TRS there will be a delay while I deal with the A Stock project which will have to have its materials split as the alpha map could not be combined with reflective textures in one material. It's a shame because that means the Branderburger Tor marks are impossible, and the reflective material adds a lot of value to the Gisela. :(

    However I will be able to provide the couplers as a separate mesh to X2an.

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  • Trainprofi
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    • 15. Januar 2011 um 15:04
    • #352

    MIst

    Kann mir jemand den kuid schicken.
    der verdammte CMP bzw. die DLS site spinnen und sagen mein ticket sei abgelaufen.

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  • Trainprofi
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    • 8. Mai 2011 um 16:46
    • #353

    Hi Leute ich habe es mehrfach versucht zu finden die DLS will bei mir nicht suche aber "Andi Smith's Superscript <kuid2:122285:508:13>" für die GI/1

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  • CJ187
    Gast
    • 8. Mai 2011 um 17:02
    • #354

    hm.
    eine Minute gegoogelt und das Script in allen Versionen gefunden:

    Superscript auf der DLS die neuste Version ist ganz oben.
    Die Version, die du suchst ist an dritter Stelle.

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  • Antje
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    • 9. Mai 2011 um 12:53
    • #355

    Link on WebDisc updated. Thanks.

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  • kater0815
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    • 15. Mai 2011 um 08:02
    • #356

    HI Antje

    I have a little Question :
    If the Gisela now in the finished state?

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  • Antje
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    • 13. Juli 2011 um 01:11
    • #357

    Hi, I'd like to apologise for being in such a busy state due to college. What I am hoping to achieve in the mid-term is not only the completion of the project but also London's rolling stock which you can find in this forum. I've only just found out that programming a destination system in interior view like the IBIS in OMSI is a bit too complex for Trainz so that has to stay as a session command. What I have also struggled with, is trying to get the U-bahnen boarding procedures to work in any station outside the U-bahn, without breaking the MCQ script or editing the station script. I would still look into it but keep an eye out for two other fleet types of mine on this forum.

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  • Stoag
    Gast
    • 24. Juli 2011 um 00:08
    • #358

    Hey. Very good train. Well done!
    One question: You told in your descriptions that the door-sounds work at every type of station. They don't :(
    I use the AJS invisable Stations...The doors open and close, but without sounds.
    In the U7 stations there are all features working!
    Could someone help me?
    Thanks
    Regards

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  • CJ187
    Gast
    • 26. Juli 2011 um 10:56
    • #359
    Zitat von Antje

    Hi, I'd like to apologise for being in such a busy state due to college. What I am hoping to achieve in the mid-term is not only the completion of the project but also London's rolling stock which you can find in this forum. I've only just found out that programming a destination system in interior view like the IBIS in OMSI is a bit too complex for Trainz so that has to stay as a session command. What I have also struggled with, is trying to get the U-bahnen boarding procedures to work in any station outside the U-bahn, without breaking the MCQ script or editing the station script. I would still look into it but keep an eye out for two other fleet types of mine on this forum.

    wow, that sounds very interesting!
    if you realize this feature, maybe you can help us with the s-bahn trains...

    greetings from berlin - Christopher

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  • Antje
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    • 4. August 2011 um 23:20
    • #360
    Zitat von Stoag

    Hey. Very good train. Well done!
    One question: You told in your descriptions that the door-sounds work at every type of station. They don't :(
    I use the AJS invisable Stations...The doors open and close, but without sounds.
    In the U7 stations there are all features working!
    Could someone help me?
    Thanks
    Regards

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    It appears that it doesn't work for the S-Bahn BR481 either so the limitation appears to be with the invisible platforms itself. The basic station appears to play the sounds of both fleets, including the Station Platforms series by Bloodnok (Trainz username).

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