1. Dashboard
  2. Forum
  3. Filebase
  4. Lexicon
  5. Articles
  6. Rating system
  7. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  8. Zur Transport Fever Community
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • Filebase Entry
  • Lexikon
  • Article (Rating System)
  • More Options
  1. WiSim Welt
  2. Members
  3. Syrikzero

Posts by Syrikzero

  • Cross Republic SLC

    • Syrikzero
    • July 4, 2012 at 7:15 AM

    Here are a few buildings that are in my project this can only be found at Cross Republic if interested I can bring the project here as well just tell me if your interested

    Sorry English is the only language I know.


    Syncload Content is only Via sync

  • Asheri State [Sync Map Project]

    • Syrikzero
    • May 9, 2012 at 9:20 PM

    gallery_1762_99_931330.png

    New content updated This project features new mods and some mods that not one community has seen =] Feel free to join.

  • Autobahnkreuze

    • Syrikzero
    • May 9, 2012 at 9:15 PM

    gallery_1762_99_301985.png
    :D

  • Saving Large Maps \ Asheri State Invite

    • Syrikzero
    • April 28, 2012 at 11:49 PM

    This has been discovered by my team mate SpannerMonkey all credit goes to Solo_Adhémar

    "Found this on the Paradox forum and tried it out with my pc on the Asheri State project a very very large map and it worked, went from not being able to save the map at all to what could be considered normal behavior for Cities in Motion. Of course disregard all mentions of the other game as its not relevant all you need to find is the Cities In Motion exe and follow the steps below. Please note that although you attempt this at your own risk it has already brought two huge maps that wouldnt load back to life"

    Quote

    Originally Posted by Solo_Adhémar Posted Image
    Step-by-Step tutorial for patching Paradox EU3 executable and allows it to memory adresses past 2Gb.

    This step is pretty much mandatory with Divine Wind version, specially for people using Win7. If you experience disappearing windows before a game crash, this is likely your problem.

    Don't forget that since the mod directory doesn't work with DW you should have a specific EU3 installation for MEIOU:TD in any case.

    1. Backup your eu3game.exe. Simple way is making a simple copy/paste of the file and rename it.

    2. Go to NTCore's Homepage

    3. Download CFF Explorer Suite (see red circle on the screenshot).

    Download location

    4. Install the application.

    5. Now run the application (Start Menu > Explorer Suite > CFF Explorer)

    6. Choose File > Open
    cfffileopen.jpg
    7. Browse to the main eu3 folder (the installation from which you'll run MEIOU) and select eu3game.exe

    Posted Image

    8. Once your exe is opened, a new panel appear on the left.

    Click "File Header" as highlighted on the screenshot :

    cfffileheader.jpg

    9. A new panel appear on the right.

    Click the button simply named "Click here" at bottom right as shown on the screenshot :

    cffclickherebutton.jpg

    10. Once again a new panel opens, this time in a specific window.

    Activate the "App can handle >2Gb adress space" checkmark as highlighted on the screenshot and hit ok :

    cff2gbapp.jpg

    11. Choose File > Save, then exit the application.

    12. Congratulations, you're done.

    NB : Credits for this should also go to SnakeByte99 who brought it to our attention, and to the first person on CivFanatics who got the idea to apply this on Civ4.

    Display More

    Asheri State Sync is a project that uses my original map venezi in via sync form basically each user gets there own area with in the map by requesting it on the topic Asheri State is currently looking for other users and modders to join the sync.

    Cities in Motion Exchange - The ultimate Cities in Motion fansite - Asheri State Sync [ CiM Online ] Recruiting - Modding and Mapping - The CiMExchange

    This project features alot of mod content and metro station designs and much more thanks to this program users can use big maps

    Asheri State as of 4/28/12
    gallery_1762_99_68223.png

    Asheri State Sync
    - YouTube

  • Show off your Metro

    • Syrikzero
    • February 12, 2012 at 9:26 PM

    thanks im was based off my cities in motion online project it will be extended later that just the concept map

  • Show off your Metro

    • Syrikzero
    • February 12, 2012 at 2:06 AM

    ASHERI STATE MAP
    gallery_1762_81_17183.png

    METRO MAP
    med_gallery_1762_81_63666.png


    MAINSTATIONS

    Asheri Airport
    gallery_1762_81_338159.png

    Asheri State Station
    gallery_1762_81_107323.jpg

    Join The Project here
    [WIP] Asheri State [Sync Map Project] - Your cities - Cities in Motion - Fanpage

    Share your metro map =]

  • Tokyo auch mit New York-Objekten spielen

    • Syrikzero
    • January 19, 2012 at 4:35 PM

    [WIP/Beta] Asheri State [Sync Map Project] - Your cities - Cities in Motion - Fanpage

    Mod was created by me intended for this project. If there's any issues contact me.

  • Asheri State [Sync Map Project]

    • Syrikzero
    • January 17, 2012 at 6:03 AM

    Same topic applies here just more up to date Cities in Motion Exchange - The ultimate Cities in Motion fansite - Asheri State Sync [ CiM Online ] Recruiting - Modding and Mapping - The CiMExchange

    Post feedback here. :D

  • Articulated connection

    • Syrikzero
    • December 8, 2011 at 2:45 PM

    Request

    London Underground S Stock
    The New London Underground S stock is now in service!
    - YouTube

    And the same articulated connection for the concept stock (currently existing in cities in motion)

  • Game won't save Map

    • Syrikzero
    • November 27, 2011 at 5:52 AM

    crashg.png

    How can I fix this error I was so close DX

  • Metro Crossing Mod

    • Syrikzero
    • November 26, 2011 at 4:40 PM

    Idk where to begin to be honest I just figured use the same format as the tram mod you know the tram crossing I assume they are both dramatically different So exactly how do I get the metro to cross I mean in general doesn't need to look like a actual RR crosing just a track over road I just thought a second ago I could use a misc. item to give that crossing illusion. Then again a real crossing would be nice this is my 1st time actually working on a script. I don.t count the Illumination for custom metros.

    Also that what I was meaning to ask what is the metro's grid name. Or if it even in that classification how would I make it enable to share with the road.

    A better idea is how could we connect State Track with Metro Track and have each one work hand in hand.

  • Metro Crossing Mod

    • Syrikzero
    • November 26, 2011 at 2:01 PM

    I know it possible to make a Metro crossing here the rest of what I have so far I believe.

    "this.width = 4;
    this.length = 4;
    this.flags = GRID_ITEM_COVER | GRID_ITEM_LOCK_GROUND | GRID_ITEM_CROSS_TRACK;
    this.connections = 0x11000044;
    this.type = GRID_ITEM_SMALL_ROAD;
    //this.storeMesh = true;

    this.offsetx = 0;
    this.offsetz = 0;

    with (this.loadSkeleton("crossing_scene.skeleton")) {
    .loadAnimation("default", "crossing_anim.animation", 0);
    .playAnimation("default", 1.0);
    }

    this.doorOpenStart = 0.0;
    this.doorOpenLen = 30.0 / 30.0;
    this.doorCloseStart = 35.0 / 30.0;
    this.doorCloseLen = 30.0 / 30.0;

    event this.onLoaded::() {
    this.setPathFlags("t-a0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-a1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-b0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-b1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-c0", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
    this.setPathFlags("t-c1", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
    this.setPathFlags("t-d0", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
    this.setPathFlags("t-d1", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
    this.setPathFlags("t-e0", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
    this.setPathFlags("t-e1", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
    this.setPathFlags("t-f0", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
    this.setPathFlags("t-f1", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
    }

    with (this.moveSound = new_sound(this)) {
    .load("/metro/sounds/Level crossing warning bell-1.wav");
    .volume = 0.5;
    .minDistance = 50.0;
    .maxDistance = 300.0;
    }"

    I think this might be right still playing around.

  • Metro Crossing Mod

    • Syrikzero
    • November 26, 2011 at 12:45 PM

    Ive been up all night trying to figure out what is the grid path for ground metros.

    Here is what i'm working with right now

    Quote

    this.width = 4;
    this.length = 4;
    this.flags = GRID_ITEM_COVER | GRID_ITEM_LOCK_GROUND | GRID_ITEM_CROSS_TRACK;
    this.connections = 0x11000044;
    this.type = GRID_ITEM_SMALL_ROAD;
    //this.storeMesh = true;

    this.offsetx = 0;
    this.offsetz = 0;

    with (this.loadSkeleton("crossing_scene.skeleton")) {
    .loadAnimation("default", "crossing_anim.animation", 0);
    .playAnimation("default", 1.0);
    }

    this.doorOpenStart = 0.0;
    this.doorOpenLen = 30.0 / 30.0;
    this.doorCloseStart = 35.0 / 30.0;
    this.doorCloseLen = 30.0 / 30.0;

    event this.onLoaded::() {
    this.setPathFlags("t-a0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-a1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-b0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-b1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
    this.setPathFlags("t-c0", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);
    this.setPathFlags("t-c1", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);
    this.setPathFlags("t-d0", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);
    this.setPathFlags("t-d1", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);

    with (this.moveSound = new_sound(this)) {
    .load("/metro/sounds/Level crossing warning bell-1.wav");
    .volume = 0.5;
    .minDistance = 50.0;
    .maxDistance = 300.0;
    }

    Display More

    The red is showing where I think I went wrong

  • Change population

    • Syrikzero
    • September 30, 2011 at 8:13 AM

    Tested this out with my project and man cities in motion is no joke. It like a replica of Tokyo O_o

    Übersetzt mit Google
    Getestet dies mit meinem Projekt und der Mensch Städte in Bewegung ist kein Witz. Es ist wie eine Nachbildung des Tokio O_o

  • Venezi the Cities in motion project (Map/Mod)

    • Syrikzero
    • September 30, 2011 at 6:51 AM

    Im thinking about making this project into a public project as in syncing the map across the map.

    Also having a chat system to manage the time frame it is being built (Existing content shouldn't be deleted please reply if your interested.)

  • SCN Doppelstockzug (Metro)

    • Syrikzero
    • September 25, 2011 at 9:27 AM

    Just tried this out few seconds ago the quality of your models are excellent doesn't seem like a mod until you see no animation of the doors other than that it just outstanding.

    (Think about adding existing cars for animation but change the texture?) Or try experimenting with an animation's script?

    Übersetzt von google
    Gerade versucht dies vor wenigen Sekunden die Qualität Ihrer Modelle sind exzellent nicht wie ein mod scheinen, bis Sie keine Animation der Türen außer, dass es einfach hervorragend zu sehen.

    (Informationen zum Hinzufügen vorhandener Fahrzeuge für die Animation zu denken, aber ändere die Textur?) Oder versuchen Sie experimentieren mit einer Animation das Drehbuch?

  • Main Station Mod

    • Syrikzero
    • September 22, 2011 at 3:19 AM

    Cities in motion Project :: Screenshot_2011_9_20-4_12_46.jpg picture by Isick_Right - Photobucket

    Ive noticed just now that people don't stand on the platform Is it possible to make them stand on the platform.

    Its pretty annoying seeing them walk across the track and then enter through a closed door.
    (Reason why I haven't downloaded the new content that doesn't have animations thought they do look tasty)[Now if this game had rivals like traffic gaint i'd yous that mod for the rivals]

    I was also thinking what if we had more station types idk...Double decked stations.

    Or have elevated train stations that resemble the Metro Stations DLC.

    (I used to play simcity4) Im so used to non repetitive buildings and what not ^^

  • Change population

    • Syrikzero
    • September 21, 2011 at 7:48 PM

    How do I do that?

  • Change population

    • Syrikzero
    • September 20, 2011 at 11:39 AM

    How do I increase the population (Want to make everything super crowded) :D

    Übersetzt von google
    Wie erhöhe ich die Bevölkerung (Willst du alles super eng zu machen): D

  • Venezi the Cities in motion project (Map/Mod)

    • Syrikzero
    • September 20, 2011 at 10:49 AM

    Übersetzt von google / English Displayed Below

    Ich bin auf einem U-Bahn für die kommenden Städte in Bewegung größte Karte gesetzt arbeiten.
    Kürzlich aktualisierte meine nächtlichen U-Bahn-System und ich bin für ein Team, das dazu beitragen, eigene Inhalte für diese Stadt kannst.
    Wir können zusammen starten die nächste Generation der Städte in Bewegung.
    Ich werde Inhalte zu diesem Thema hier posten gerne ihre Ideen einzubringen.

    Anfrage-Liste
    Metro Kreuzung (Stadt ist sehr groß und ist so konzipiert schmal)
    Oberleitungen (muss Appell an Straßenbahn-und O-Busse zu ziehen)
    Muss jemanden finden, der bereit ist, suchen, wie Animationen auf Städte in Bewegung zu setzen ist
    * Hinweise Hinweis * 3ds max

    (City wird nicht freigegeben, es sei denn gute Inhalte eingereicht werden)
    Dieses Projekt wird erstellt, um die Aktivität der Community sowie bessere Spiel zu bringen.

    (Venezi erfordert)
    KBF (Bahnhof mod)
    Aufbauend addon mod
    Tokyo Expansion
    Monorail Tram addon
    Tram Tracks ohne Schwellen.

    (Venezi mögliche zukünftige Anforderungen)
    Deco U-Bahn-Addon (Zeichnet Appell für den Zug Hof) (Aktueller Status Standby)

    Bilder von aktuellen Fortschritt das Album anzeigen

    http://photobucket.com/venezi


    English Displayed below

    I'm working on a metro set for the upcoming cities in motion largest map.
    Recently updated my nocturnal metro system and I'm looking for a team that can help create custom content for this city.
    We together can start the next generation of cities in motion.
    I will post content on this topic here feel free to contribute ideas.

    Request list
    Metro crossing (city is very huge and is designed narrow)
    Overhead wires (must draw appeal to tram and trolley buses)
    Must find someone who is willing to search how to get animations on cities in motion
    *hints hint* 3ds max

    (City will not be released unless good content is submitted)
    This project is created to bring activity to the community as well as better the game.

    (Venezi will require)
    KBF (Train station mod)
    Building addon mod
    Tokyo expansion
    Monorail Tram addon
    Tram tracks with no thresholds.

    (Venezi possible future requirements)
    Deco metro addon (Draws appeal for the train yard) (Current status standby)

    Images of current progress view the album

    http://photobucket.com/venezi

    Sorry English is the only language I know.

Twitch

  1. Privacy Policy
  2. Legal Notice
Powered by WoltLab Suite™