Here are a few buildings that are in my project this can only be found at Cross Republic if interested I can bring the project here as well just tell me if your interested
Sorry English is the only language I know.
Syncload Content is only Via sync
Here are a few buildings that are in my project this can only be found at Cross Republic if interested I can bring the project here as well just tell me if your interested
Sorry English is the only language I know.
Syncload Content is only Via sync
New content updated This project features new mods and some mods that not one community has seen =] Feel free to join.
This has been discovered by my team mate SpannerMonkey all credit goes to Solo_Adhémar
"Found this on the Paradox forum and tried it out with my pc on the Asheri State project a very very large map and it worked, went from not being able to save the map at all to what could be considered normal behavior for Cities in Motion. Of course disregard all mentions of the other game as its not relevant all you need to find is the Cities In Motion exe and follow the steps below. Please note that although you attempt this at your own risk it has already brought two huge maps that wouldnt load back to life"
QuoteDisplay MoreOriginally Posted by Solo_Adhémar Posted Image
Step-by-Step tutorial for patching Paradox EU3 executable and allows it to memory adresses past 2Gb.This step is pretty much mandatory with Divine Wind version, specially for people using Win7. If you experience disappearing windows before a game crash, this is likely your problem.
Don't forget that since the mod directory doesn't work with DW you should have a specific EU3 installation for MEIOU:TD in any case.
1. Backup your eu3game.exe. Simple way is making a simple copy/paste of the file and rename it.
2. Go to NTCore's Homepage
3. Download CFF Explorer Suite (see red circle on the screenshot).
Download location
4. Install the application.
5. Now run the application (Start Menu > Explorer Suite > CFF Explorer)
6. Choose File > Open
cfffileopen.jpg
7. Browse to the main eu3 folder (the installation from which you'll run MEIOU) and select eu3game.exePosted Image
8. Once your exe is opened, a new panel appear on the left.
Click "File Header" as highlighted on the screenshot :
9. A new panel appear on the right.
Click the button simply named "Click here" at bottom right as shown on the screenshot :
10. Once again a new panel opens, this time in a specific window.
Activate the "App can handle >2Gb adress space" checkmark as highlighted on the screenshot and hit ok :
11. Choose File > Save, then exit the application.
12. Congratulations, you're done.
NB : Credits for this should also go to SnakeByte99 who brought it to our attention, and to the first person on CivFanatics who got the idea to apply this on Civ4.
Asheri State Sync is a project that uses my original map venezi in via sync form basically each user gets there own area with in the map by requesting it on the topic Asheri State is currently looking for other users and modders to join the sync.
This project features alot of mod content and metro station designs and much more thanks to this program users can use big maps
Asheri State as of 4/28/12
gallery_1762_99_68223.png
thanks im was based off my cities in motion online project it will be extended later that just the concept map
ASHERI STATE MAP
gallery_1762_81_17183.png
METRO MAP
med_gallery_1762_81_63666.png
MAINSTATIONS
Asheri Airport
gallery_1762_81_338159.png
Asheri State Station
gallery_1762_81_107323.jpg
Join The Project here
[WIP] Asheri State [Sync Map Project] - Your cities - Cities in Motion - Fanpage
Share your metro map =]
[WIP/Beta] Asheri State [Sync Map Project] - Your cities - Cities in Motion - Fanpage
Mod was created by me intended for this project. If there's any issues contact me.
Same topic applies here just more up to date Cities in Motion Exchange - The ultimate Cities in Motion fansite - Asheri State Sync [ CiM Online ] Recruiting - Modding and Mapping - The CiMExchange
Post feedback here. ![]()
Request
London Underground S Stock
The New London Underground S stock is now in service!
- YouTube
And the same articulated connection for the concept stock (currently existing in cities in motion)
How can I fix this error I was so close DX
Idk where to begin to be honest I just figured use the same format as the tram mod you know the tram crossing I assume they are both dramatically different So exactly how do I get the metro to cross I mean in general doesn't need to look like a actual RR crosing just a track over road I just thought a second ago I could use a misc. item to give that crossing illusion. Then again a real crossing would be nice this is my 1st time actually working on a script. I don.t count the Illumination for custom metros.
Also that what I was meaning to ask what is the metro's grid name. Or if it even in that classification how would I make it enable to share with the road.
A better idea is how could we connect State Track with Metro Track and have each one work hand in hand.
I know it possible to make a Metro crossing here the rest of what I have so far I believe.
"this.width = 4;
this.length = 4;
this.flags = GRID_ITEM_COVER | GRID_ITEM_LOCK_GROUND | GRID_ITEM_CROSS_TRACK;
this.connections = 0x11000044;
this.type = GRID_ITEM_SMALL_ROAD;
//this.storeMesh = true;
this.offsetx = 0;
this.offsetz = 0;
with (this.loadSkeleton("crossing_scene.skeleton")) {
.loadAnimation("default", "crossing_anim.animation", 0);
.playAnimation("default", 1.0);
}
this.doorOpenStart = 0.0;
this.doorOpenLen = 30.0 / 30.0;
this.doorCloseStart = 35.0 / 30.0;
this.doorCloseLen = 30.0 / 30.0;
event this.onLoaded::() {
this.setPathFlags("t-a0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-a1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-b0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-b1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-c0", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
this.setPathFlags("t-c1", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
this.setPathFlags("t-d0", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
this.setPathFlags("t-d1", GRID_PATH_INTERSECTION | GRID_PATH_TRAIN_TRACK);
this.setPathFlags("t-e0", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
this.setPathFlags("t-e1", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
this.setPathFlags("t-f0", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
this.setPathFlags("t-f1", GRID_PATH_INTERSECTION | GRID_PATH_METROG_BASIC);
}
with (this.moveSound = new_sound(this)) {
.load("/metro/sounds/Level crossing warning bell-1.wav");
.volume = 0.5;
.minDistance = 50.0;
.maxDistance = 300.0;
}"
I think this might be right still playing around.
Ive been up all night trying to figure out what is the grid path for ground metros.
Here is what i'm working with right now
QuoteDisplay Morethis.width = 4;
this.length = 4;
this.flags = GRID_ITEM_COVER | GRID_ITEM_LOCK_GROUND | GRID_ITEM_CROSS_TRACK;
this.connections = 0x11000044;
this.type = GRID_ITEM_SMALL_ROAD;
//this.storeMesh = true;this.offsetx = 0;
this.offsetz = 0;with (this.loadSkeleton("crossing_scene.skeleton")) {
.loadAnimation("default", "crossing_anim.animation", 0);
.playAnimation("default", 1.0);
}this.doorOpenStart = 0.0;
this.doorOpenLen = 30.0 / 30.0;
this.doorCloseStart = 35.0 / 30.0;
this.doorCloseLen = 30.0 / 30.0;event this.onLoaded::() {
this.setPathFlags("t-a0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-a1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-b0", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-b1", GRID_PATH_INTERSECTION | GRID_PATH_ROAD_SMALL);
this.setPathFlags("t-c0", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);
this.setPathFlags("t-c1", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);
this.setPathFlags("t-d0", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);
this.setPathFlags("t-d1", GRID_PATH_INTERSECTION | GRID_ITEM_GROUND_METRO);with (this.moveSound = new_sound(this)) {
.load("/metro/sounds/Level crossing warning bell-1.wav");
.volume = 0.5;
.minDistance = 50.0;
.maxDistance = 300.0;
}
The red is showing where I think I went wrong
Tested this out with my project and man cities in motion is no joke. It like a replica of Tokyo O_o
Übersetzt mit Google
Getestet dies mit meinem Projekt und der Mensch Städte in Bewegung ist kein Witz. Es ist wie eine Nachbildung des Tokio O_o
Im thinking about making this project into a public project as in syncing the map across the map.
Also having a chat system to manage the time frame it is being built (Existing content shouldn't be deleted please reply if your interested.)
Just tried this out few seconds ago the quality of your models are excellent doesn't seem like a mod until you see no animation of the doors other than that it just outstanding.
(Think about adding existing cars for animation but change the texture?) Or try experimenting with an animation's script?
Übersetzt von google
Gerade versucht dies vor wenigen Sekunden die Qualität Ihrer Modelle sind exzellent nicht wie ein mod scheinen, bis Sie keine Animation der Türen außer, dass es einfach hervorragend zu sehen.
(Informationen zum Hinzufügen vorhandener Fahrzeuge für die Animation zu denken, aber ändere die Textur?) Oder versuchen Sie experimentieren mit einer Animation das Drehbuch?
Cities in motion Project :: Screenshot_2011_9_20-4_12_46.jpg picture by Isick_Right - Photobucket
Ive noticed just now that people don't stand on the platform Is it possible to make them stand on the platform.
Its pretty annoying seeing them walk across the track and then enter through a closed door.
(Reason why I haven't downloaded the new content that doesn't have animations thought they do look tasty)[Now if this game had rivals like traffic gaint i'd yous that mod for the rivals]
I was also thinking what if we had more station types idk...Double decked stations.
Or have elevated train stations that resemble the Metro Stations DLC.
(I used to play simcity4) Im so used to non repetitive buildings and what not ![]()
How do I do that?
How do I increase the population (Want to make everything super crowded) ![]()
Übersetzt von google
Wie erhöhe ich die Bevölkerung (Willst du alles super eng zu machen): D
Übersetzt von google / English Displayed Below
Ich bin auf einem U-Bahn für die kommenden Städte in Bewegung größte Karte gesetzt arbeiten.
Kürzlich aktualisierte meine nächtlichen U-Bahn-System und ich bin für ein Team, das dazu beitragen, eigene Inhalte für diese Stadt kannst.
Wir können zusammen starten die nächste Generation der Städte in Bewegung.
Ich werde Inhalte zu diesem Thema hier posten gerne ihre Ideen einzubringen.
Anfrage-Liste
Metro Kreuzung (Stadt ist sehr groß und ist so konzipiert schmal)
Oberleitungen (muss Appell an Straßenbahn-und O-Busse zu ziehen)
Muss jemanden finden, der bereit ist, suchen, wie Animationen auf Städte in Bewegung zu setzen ist
* Hinweise Hinweis * 3ds max
(City wird nicht freigegeben, es sei denn gute Inhalte eingereicht werden)
Dieses Projekt wird erstellt, um die Aktivität der Community sowie bessere Spiel zu bringen.
(Venezi erfordert)
KBF (Bahnhof mod)
Aufbauend addon mod
Tokyo Expansion
Monorail Tram addon
Tram Tracks ohne Schwellen.
(Venezi mögliche zukünftige Anforderungen)
Deco U-Bahn-Addon (Zeichnet Appell für den Zug Hof) (Aktueller Status Standby)
Bilder von aktuellen Fortschritt das Album anzeigen
English Displayed below
I'm working on a metro set for the upcoming cities in motion largest map.
Recently updated my nocturnal metro system and I'm looking for a team that can help create custom content for this city.
We together can start the next generation of cities in motion.
I will post content on this topic here feel free to contribute ideas.
Request list
Metro crossing (city is very huge and is designed narrow)
Overhead wires (must draw appeal to tram and trolley buses)
Must find someone who is willing to search how to get animations on cities in motion
*hints hint* 3ds max
(City will not be released unless good content is submitted)
This project is created to bring activity to the community as well as better the game.
(Venezi will require)
KBF (Train station mod)
Building addon mod
Tokyo expansion
Monorail Tram addon
Tram tracks with no thresholds.
(Venezi possible future requirements)
Deco metro addon (Draws appeal for the train yard) (Current status standby)
Images of current progress view the album
Sorry English is the only language I know.