Sadly, splitting the meshes have caused more problems than what I have been aiming to achieve, Alex. It might be more easier to use the compatibility conditional formula to disable SetTextureSelfIllumination if it isn't in a version of the game.
Gisela GI/1E (3Ds Max 9, Extension 1)
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ENG:
Sorry that I dare ask, but there are going to work on this wagon? From what I see already a lot of new sales in there with him.
DE:
Sorry, dass ich zu fragen, doch wird es auf diesem Wagen arbeiten? Von dem, was ich sehe bereits eine Vielzahl von neuen Vertriebs dort mit ihm.
PL:
Przepraszam że smiem zapytać, ale jak tam idą prace nad tym wagonem? Z tego co widze to już sporo nowych żeczy pojawiło się w nim.
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Awww, I wish I could help more, but all I know is how to build routes, sessions and do BETA testing. I hope to learn more when I get out of school but that is not for 4-5 more years as I am staying onto sixform
Awww wünsche ich, dass ich mehr, aber alles helfen konnte, dass ich weiß ist, wie man Wege, Sitzungen baut und die Beta-Prüfung tut. Ich hoffe, mehr zu lernen, wenn ich aus Schule herauskomme aber das nicht seit noch 4-5 Jahren ist, wie ich auf sixform bleibe
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Sadly, splitting the meshes have caused more problems than what I have been aiming to achieve, Alex. It might be more easier to use the compatibility conditional formula to disable SetTextureSelfIllumination if it isn't in a version of the game.
Antje my friend John who I am working on the Metrocar with could possibly help. I will tell him of the situation and see if he can help us.
We have also made Tyne and Wear Metro for Trainz (not completeds yet!)Antje mein Freund John, ich arbeite mit der Metrocar könnte helfen. Ich will ihn über die Lage berichten und sehen, ob er uns helfen kann. Wir haben auch Tyne and Wear Metro für Trainz (completeds noch nicht!)
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The challenge at the moment, especially when pioneering new technologies to make it work with both U-Bahn and Standard stations, is to trying to get the Gisela working with both the MCQ and Andi06's Superscripts at the same time. Which also means it must work fine with the MCQ stations, and the lighting, which is a problem at the moment.
Problem 1: If I merged the destination mechanism to the main Gisela file then the U-Bahn stations may think it is not in service and then empty the passengers. It appears that trains using U-Bahn stations need a separate "zielschild" KUID to recognise the type of service.
Problem 2: It seems only one script or class could be defined in the "config.txt" file.
Problem 3: Even if it was possible to get superscript running, splitting the "destination mesh" from the "default" mesh, to another alternative mesh, caused the sign-changer to no longer work, even if U-Bahn stations were recognised.
But: I do have a backup of the last working version of the main file (kuid:381292:1017) and later versions using "kuid2", and the sound engine just needs tweaking, which I can handle. The latest working version has SetTextureSelfIllumination that works fine from TS2009 onwards. The rest of the features are TS2006 compatible.
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OK Antje,
I will send john a copy of the message
AlexOK, Antje,
Ich werde John eine Kopie der Nachricht senden:)
Alex -
I had another go at the model, and it turns out that despite being able to incorporate Superscript into the project and not break the destination mechanism thanks to a separate mesh for the destination sign, I doubt that the night-lights function of the super-script is going to be supported for the doors.

But the good news is that I have done away with SetTextureSelfIllumination at last, ensuring compatibility with TRS2006!

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Oh Well done Antje, Well done!
You are one of the best 3 trainzers I know!
AlexOh Gut getane Antje, Gut getan!
Sie sind einer der besten 3 trainzers, die ich weiß!
Alex -
Zitat
Problem 1: If I merged the destination mechanism to the main Gisela file then the U-Bahn stations may think it is not in service and then empty the passengers. It appears that trains using U-Bahn stations need a separate "zielschild" KUID to recognise the type of service.
Hallo Antje
Ich kann leider kein Englisch.
Vielleicht hilft dir mein Eintrag hier etwas weiter Nr 6:
Die U-5, Das Projekt . . .Gruß Torsten
Hello Antje
Unfortunately, I can not English.
Maybe my entry will help you a little further here No 6:
Die U-5, Das Projekt . . .Greeting Torsten
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The lighting problem is resolved. The cab-view project has been delayed because of the problem, but version 1.0 is ready to be tested. It will now require andi06's Superscript for random numbering.
Die Beleuchtungs-problem ist behoben. Das Fahrerhausblick-Projekt wurde aufgrund des Problems verzögert, aber Version 1.0 ist bereit getestet werden. Es bedarf jetzt andi06's Superscript für Zufallszahlen.
Screenshots / Neue bilder (TRS2006 mode/modus):
Development video (Leid für die schlechte Qualität)
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Done:
- Animated Pantograph acts as an access door between the cab and the interior. The driver's entry door could be split to become a door operable by a command key. For now it's a pantograph since the Gisela doesn't have a pantograph in reality.
- Animated doors with warning lights. Door animation sounds with all lights are working in MCQ stations, sounds work for all types of stations.
- 57 passengers can board each Gisela car.
- Running numbers are now supported using the official Transit typeface (range: 0000-0 to 9999-9), and thanks to Superscript, the fleet numbers are randomised, unless specified using "Properties" in Surveyor modus.
- Destination boards are added, which covers U1-4, now using an independent engine. They light up at night.
- Along with the default MCQ headlighting system (the attachments were facing the Z-negative direction), ordinary Headlights are supported for night-running in the open, and can be dimmed to 50% with SHIFT+L.
- The external view cab is okay, but if processing power increase this may well be superseded by the full cab in future!
- Engine sound is now available, the acceleration and deceleration of the vehicle is still 3000.
- New bogeys: the wheels turn and the couplers come as standard.
- The roof is also complete, with that little black disc on the roof.
- The basic night light controls are in place. Goodbye to SetTextureSelfIllumination!
Im Bau:
- Destination boards will eventually cover the Tarka Line in Devon, England.
- Extend passenger door lighting to non-MCQ stations (Superscript allows for door lights).
- An internal view cabin under way.
- The trailers! (those in the form ####-2 or ####-3), but the way I
designed it allows it to be "mixed and matched" to achieve it.
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Well done!
Is the train on the Download Database?
AlexGut getan!
Ist der Zug auf der Download-Datenbank?
Alex -
It will be up tomorrow morning. I have just about finished the ironing bit.

ModUpdate: It is online now, All I did is simply updated the existing entry with the new file and new information.
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the GI 1.0 looks very nice

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ENG: Hi Antje! I have a problem with the wagon. I can not enter the number side, can not play sounds from the door, and mistakes all the time to show me. Only what does it ride and a doormat. Can you help do something about?
PL: Cześć Antje! Mam problem z tym wagonem. Nie moge wpisać numeru bocznego, nie odtwarza dźwięków od drzwi oraz cały czas błędy mi się pokazują. Jedynie co działa to jazda oraz wycieraczka. Pomożesz coś z tym?
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No. I do not have <kuid2:122285:508:13> and soon marry. If the work will be fun

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OK It's work
Thanks Antje 
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Wow Antje the sounds and everything else is AMAZING!
Just think when you do the C Stock it will be a hit on the Download Station!
AlexWow Antje sind die Töne und etwas anderes ERSTAUNLICH!
Denken Sie gerade, wenn Sie das C Lager tun, wird es ein Erfolg auf der Download-Station sein!
Alex -
Tach,
Ich finde diesen Zug auf den Bildern SUPER, jedoch benutze ich PTP und kann diesen Zug nicht benutzen.
Meine Frage ist: Was muss ich an dem Script ändern, dass ich den Zug in PTP fahren kann?
Mfg,ewing96
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