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  1. WiSim Welt
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  3. Plastikman

Beiträge von Plastikman

  • Acess Violation

    • Plastikman
    • 5. November 2007 um 22:22

    In this case, it sounds like one dat file is looking for another dat file it can't find. Maybe somehow they are cross index with each other?

    This is one reason I dont keep a lot of Mods installed at once. I only use the ones for the scenario(s) i am going to play. I then restore my original files after.

  • Acess Violation

    • Plastikman
    • 4. November 2007 um 23:12

    Excuse the english.

    this crash can be from a bad dat or mod.... but usually it is a scenario looking for files you removed or dont have.

    The error is often caused by a Scenario. If You have a scenario that needs certain mods that you dont have installed.

    an example, i made a map with the Robinh station pack and some Of shontengs items. I then deleted the station pack and other files, then I tried to make a new map. It crashed when i tried to save my new map. after that, the game would not play untll i removed that scenario. I dont know it it is an industry file, a building, or a sound that it is looking for. but, you can produce this crash often. Also if you install my automod, then delete the dat files but leave the maps. it WILL crash every time!

    if you are getting the crash, remove all scenarios that are not original, Usually this fixes it. I have this happen all the time from a few maps i have downloaded and some of my own.

  • Neues aus der Bahnhofsschmiede

    • Plastikman
    • 30. Oktober 2007 um 04:47

    LoL! I know we need the ability to load more objects.

    The New stuff looks fantastic.

  • Walter Gleis- und Fahrzeugbau KG, München

    • Plastikman
    • 22. Oktober 2007 um 07:00

    lol

    You know i already made this months ago stuck it in the US set already per our MSN conversation.

    http://www.tt-forums.net/viewtopic.php?p=631245#p631245
    I guess there are two released now..

    by the way, the brazil one is narrow guage and had a totaly differant body style.

  • Support -> LVTC2

    • Plastikman
    • 20. Oktober 2007 um 12:40

    Ok a have a little problem. I imported the data to excel (officeXP) and there are hidden tab or paragraph characters I can't remove.

    They exist when you have 2+ cargos in cargo1 and cargo2. in tracktype if has a track mod, and in sounds if it has more then 2 sounds.

    I have spent several hours trying to figgure out how to remove them. i am trying to export the data to a script for making webpages with your tool, but these characters keep corrupting the database.

    Do you have any ideas or possible workarounds?

  • Neue Loks sounds?

    • Plastikman
    • 24. September 2007 um 20:53

    Any word on the CTA 6000 series cars?

  • Support -> LVTC2

    • Plastikman
    • 24. September 2007 um 20:50

    i am not sure if it has been addreessed yet. the sound problem was because LVTC2 makes the .WAV files padded with 8 characters in the sound folder. but the program only calls the unpadded name to play the sound. just remove the extra spaces in the name in the LVTC2 sound folder untill there is an update.


    PS. i just used a bulk re-namer program to do it all in about 3 mouse clicks.


    Thanks again for this tool it is was worth the wait and and all the emails. It is better then I ever imagined.

  • Wagen-Userpack

    • Plastikman
    • 28. August 2007 um 18:10

    looking good SQ

  • .dat files

    • Plastikman
    • 26. Juni 2007 um 23:11

    The stations are not showing up for a few possible reasons. the first is several are narrow guage (NG) stations. If You dont have at least one narrrowguage train available, you can not build NG tracks, therefore, No stations.

    The other possible problem is. there is a limit to how many possible stations you can have in the game, (8) this is controlled by trackst.dat (standard guage) and trackng.dat (NG). If the station is not listed inside those files, you can not play them, even if they are visible in your scenario editor. Use locotool to edit those files.

    to add stations to that file is pretty simple once you get the idea.

    the fist step is to make a back up copy of what ever you are about to edit.
    just drop the trackst.dat (or trackng.dat) onto locotool.exe you will get a folder of sprites and an XML. use notpad to edit the XML.

    looks for this line:
    <variable name="numstations" size="1">7</variable>

    the >7< is how many standard station you have (8 is the max limit for stations)

    Then next is the fun part find this code further down:
    <useobject desc="station[0]" class="15">PRRTOWER</useobject>
    <useobject desc="station[1]" class="15">PRRCOALT</useobject>
    <useobject desc="station[2]" class="15">FLATSLAB</useobject>
    <useobject desc="station[3]" class="15">CRATES </useobject>
    <useobject desc="station[4]" class="15">INTERMOD</useobject>
    <useobject desc="station[5]" class="15">ROOFLESS</useobject>
    <useobject desc="station[6]" class="15">TOWER1 </useobject>

    Those lines are what stations you are using for in this case standard guage tracks.(Your station names will be differant since that is my trackst.dat)

    Now is the Important part. if you have less then 8 stations, delete the excess lines, The names of the stations are CASE SENSITIVE, They MUST be 8 characters long, put in the extra spaces between the ><if the name is not 8 charaters long, The names are the Internal names of the files, not the dat name (use locotool to open the file and get the name). these "usually" match the .dat and usually are all caps (they dont have to be, but usually are) After You are happy with the edits, drop the xml onto locotool.exe and it will build Your new dat (make a backup .bak). put put your new dats into your objdata folder......

    that is a crash course in what is a your first XML modding


    you also asked about the 4 span station.. thats a trick question, it is actually a bridge. you build a ramp up the side of your station and build the (bridge) roof over it. then remove your ramp.

    You have to add the bridge (roof) to your trackst.dat (or trackng.dat?)file. I am sorry i don't know off the top of my head if it is a ST or NG bridge. It is the same as the stations, but it is listed under bridges. I hope this helps. Be prepaired for a lot of trial and error and possible breaking of the game. (i like to keep a rar'd copy of My objdata folder so i can restore if i break it)

    Also as it has been said, http://www.tt-forums.net is a good source of infomation if you are more comfortable in engilsh

    Plastikman...

  • Weitere Industrien - Was möchtet ihr?

    • Plastikman
    • 19. Juni 2007 um 19:16

    i understood you english perfectly. you should have asked me, i would have sugested to use the same plastic.dat. I stole it from the fultron's great lakes mod as it was. i am trying to translate my auto mod for all languages. I have not getten far. the 2.5 auto mod is ready for release. i just need to find time to post it. i'll be making more mods similar soon.

    by having the same cargo ID, it also makes it easier for people that make vehicals, they only need to make one set of hoppers for plastic in this case. your mod or mine.


    PS in automod 2.5 i lowered the value of plastic. it payed to much money, the real money should be the goods/items it makes getting delivered.

  • Weitere Industrien - Was möchtet ihr?

    • Plastikman
    • 18. Juni 2007 um 19:22

    Forgive My lack of German,

    I am not quite sure how this new plastic mod is any differant then the plastic mod that part of the Auto Mod? It looks like you guys spent a lot of time making what was already made?
    http://www.tt-forums.net/viewtopic.php?t=25003

    Thanks. because if this is differant I would love to understand. I would love to play some new industries.

    in my mod you need to get petrolium (oil) to the chem works, it makes chmeicals and plastic, that you can then take the chemicals and plastic (along with steel) to the factory and make goods. OR, You can take the plastic to the auto parts factory and with steel make auto parts that then needed to make automobiles.


    Also it would be great if the entire comunity around the globe could make just one set of "items" with "Common cargo ID's" so one mod wont break another. I have had this problem in the past where 3 differant mods use id "17"

    maybe we create a database on the wiki?

    anyways, if you guys need help, just ask.

    Plastikman..

  • New Yorker U-Bahn

    • Plastikman
    • 29. Mai 2007 um 02:47

    R142a beta for download here http://www.tt-forums.net/viewtopic.php?p=590909#590909

  • US Steam Engine Beta 2.0

    • Plastikman
    • 8. Mai 2006 um 19:27
    Zitat

    Originally posted by Seelenquell
    translation: therefore the position of the effects must be changed.. had this by my queen mary 2, too..

    ok thats what i thought, but i guess i dont know the question tht was answered. thanks.

    what do i need to change?

  • US Steam Engine Beta 2.0

    • Plastikman
    • 8. Mai 2006 um 19:10
    Zitat

    Originally posted by robinH
    Da muss nur der Wert zum Verschieben der Effecte grafik angepasst werden. Hatte das bei meiner Queen Mary 2 auch.

    sorry i didnt understand, can you translate into english?

  • New Yorker U-Bahn

    • Plastikman
    • 8. Mai 2006 um 03:45

    NYC Subway Cars Here

  • Neues US-Canadian Pack von Plastik Man

    • Plastikman
    • 8. Mai 2006 um 03:41

    ~bump~ 4 new updates are now out in the last 2 weeks. including 2 whole new sets.

  • US Steam Engine Beta 2.0

    • Plastikman
    • 8. Mai 2006 um 03:39

    I am testing out US steam engines. there are a few bugs, please read the read me for info.

    Steam Beta Thread

    Please enjoy,
    Plastikman...

  • Unlogische,lustige, kurjose Screens und Situationen zu LOCO

    • Plastikman
    • 8. Mai 2006 um 00:31
    Zitat

    Originally posted by Avalancher
    Hiho,

    zu den Gebäuden hab ich ne Vermutung, dass das einerseits die neuen Industrien von loewe13 sein könnten.

    It is part of a new project http://www.tt-forums.net/viewtopic.php?t=25003 .

  • Support -> UFO

    • Plastikman
    • 7. Mai 2006 um 22:23

    then head over to http://www.amitrains.co.uk/ download my train packs and enjoy them.

    plastikman

    PS. A new set will be released today.

  • Support -> UFO

    • Plastikman
    • 7. Mai 2006 um 21:29

    Das UFO war offentsichtlich nur aus Spass und deshalb wird es auch nicht ein Teil meiner Sets sein. Ich dachte ihr koenntet bissel drueber lachen, das war alles. :rolleyes:

Twitch

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