Beiträge von Emperor Darth Sidious

    Quote Jerommeke: Hier ist die Liste der Industrien. Ich habe hier 16 NAM-Industrien
    angewaehlt. Leider kann ich dann keine Lebensmittelversorgung
    unternehmen, aber erst mal probieren wie dieser NAM funktioniert.


    Das sieht sehr gut aus Jerommeke. Aber vielleicht lesen Sie auch die
    Readme-Datei, die Sie nicht alle 16 Branchen in NAM benötigen hat...
    NAM Kohle und Eisenerz Minen sind optional, eine der
    Recycling-Anlage und eine Scrap-oder Junk Yard sind
    genug, um das Spiel zu spielen.


    Sie haben noch viel Platz für andere (zB Lebensmittel) Industrie zu verwenden ...


    btw...


    Nur spiele ich auf die Yellewhead Pass Karte mit die Valuebles Mod und NAM in ein. Ich benutzte die Gebäude der Stadt mit Eisenerzminen und Kohleminen von Digidampfman über 16 Branchen zu erreichen erwarten eingesetzt...


    Grusse,


    Erik

    Hallo,


    Kein Ärger Kinder, bitte nicht zu kämpfen :D


    Es ist ein mod machten idd. Das war ein Unfall. In ein paar Tagen, als
    ich die Serpent dort tun, ohne Mods erforderlich. Der Rest der Dateien
    befinden sich im download ...


    Wenn Sie nicht warten können, bis ich erholt bin, können Sie die Mods hier herunterladen:
    http://www.locomotion-fanpage.net/Portal/index.php?page=DatabaseItem&id=342


    Dann müssen Sie sie selbst Sie setzen die Loco Road.dats Werkzeug ...


    Viel Glück und entschuldigen uns für diese ...


    Grüße,


    Erik

    Hey Guys,


    (Sorry, my German is terrible, so this text is in English but I want my German neighboures to enjoy this mod as well. A German Readme File can be find as an attachment to this mod, but it's the readme for NAM V1.5, which will be released this weekend)


    I have created a new version of the Auto-Mod. (Diese mod ist auch im Deutsch)


    Here's an overview of the mod. More information on the rest of the topic and in
    the readme files. Two are included. One in notepad, and one (extended)
    in Windows Word. Please take a look at the Readme files because lots of
    information can be found in there.


    NAM Car Factory (Needed to Play)
    Needs: Autoparts, Tires and Electric Equipment (Needs all cargos to produce)
    Produce: Automobiles and Scrap-metal


    NAM Autoparts Factory (Needed to Play
    Needs: Rubber, Aluminium and Plastic Pellets (Needs all cargos to produce)
    Produce: Autoparts and Scrap-metal


    NAM Tire Factory (Needed to Play)
    Needs: Rubber, Rolled Steel and Oil (Needs all cargos to produce)
    Produce: Tires and Waste


    NAM Steel Factory (Needed to Play)
    Needs: Iron Ore, Coal and Chemicals (Needs all cargos to produce)
    Produce: Aluminium and Rolled Steel


    NAM Factory (Needed to Play)
    Needs: Chemicals, Aluminium and Plastic Pellets (Needs all cargos to produce)
    Produce: Electric Equipment and Goods


    NAM Rubber Plantation (Needed to Play)
    Produce: Latex


    NAM Rubber Factory (Needed to Play)
    Needs: Latex and Chemicals (Needs all cargos to produce)
    Produce: Rubber and Goods


    NAM Chemical Works (Needed to Play)
    Needs: Oil
    Produce: Plastic Pellets and Chemicals


    NAM Oil Refinery (Needed to Play)
    Needs: Oil
    Produce: Chemicals and Gasoline


    NAM Recycle Factory (Optional to Play for more diffecult game)
    Needs: Scrapmetal, Old Tires or Waste (Needs all cargos to produce)
    Produce: Rubber and Goods


    NAM Recycle Plant (Optional to Play for more easy game)
    Needs: Scrapmetal or Waste
    Produce: Goods and Goods


    NAM Scrap-Heap (Optional to Play for more diffecult game)
    Needs: Scrap-Automobiles and Scrapmetal (Needs all cargos to produce)
    Produce: Old Tires and Rolled Steel


    NAM Scrap-Yard (Optional to Play for more easy game)
    Needs: Scrap-Automobiles or Scrapmetal
    Produce: Aluminium and Rolled Steel


    NAM Junk-Yard (Optional to Play for more easy game)
    Needs: Scrap-Automobiles, Autoparts and Tires (Needs all cargos to produce)
    Produce: Automobiles and Scrap-Metal


    NAM Coal Mines (Optional to Play for more diffecult game)
    Needs: Gasoline (Is needed to start production)
    Produce: Coal and Coal


    NAM Iron Ore Mines (Optional to Play for more diffecult game)
    Needs: Gasoline (Is needed to start production)
    Produce: Iron Ore and Iron Ore


    NAM Car-Dealers (City Buildings) (Needed to Play)
    Needs: Automobiles or Gasoline
    Produce: Scrap-Automobiles and Scrapmetal (will be produced on it's own)


    NAM Garage and Gas-Station (City Buildings) (Needed to Play)
    Needs: Autoparts, Tires or Gasoline
    Produce: Scrap, Mail and Waste (will be produced on it's own)


    A total of 16 new industries are coming with this mod:


    The Auto Plant
    The Autoparts Factory
    The Tire Factory
    The Scrap-Heap
    The Scrap-Yard
    The Junk-Yard
    The Steel Factory
    The Factory
    The Rubber Plantation
    The Recycle Factory
    The Recycle Plant
    The Rubber Factory
    The Chemical Plant
    The Coal Mine
    The Iron Ore Mine
    The Oil Refinery


    39 Edited City-Buildings


    No
    specific details about them (there's a screen of them a few posts
    down). Only thing that I can mention is that they all produce passengers
    and mail like the original city-buildings, but they will produce waste
    as well so you can deliver that to the new recycle plant. Most shops and
    offices accept electrical equipment. This cargo is only accepted by one
    industry (the auto plant) and I wanted a little more for this. Since
    electric equipment is sold in shops, and needed in offices this seemed
    like a nice idea. Scrap and Scrap-Automobiles are also produced at some
    buildings. Autoparts, Tires and Gasoline is accepted by garages and
    gas-stations and automobiles are accepted by the dealers.


    A total of 14 new cargo's are coming with this mod:


    Gasoline, Cargo ID: 4
    Rolled Steel, Cargo ID: 6
    Aluminium, Cargo ID: 6
    Waste, Cargo ID: 10
    Latex, Cargo ID: 19
    Plastic, Cargo ID: 21
    Scrap, Cargo ID: 22
    Autoparts, Cargo ID: 47
    Automobiles, Cargo ID: 48
    Scrap-Automobiles, Cargo ID: 49
    Electric Equipment, Cargo ID: 84
    Tires, Cargo ID: 85
    Rubber, Cargo ID: 102
    Old Tires, Cargo ID: 103


    Vehicles (Needed to Play):


    19 New Trains:
    3 Goods Trains (Auto Parts and Waste)
    3 Goods Trains (Autos, Scrap-Cars and Tires)
    3 Goods Trains (Electric Equipment, Food and Goods)
    2 Hopper trains (Iron Ore and Scrap-Metal)
    2 Hopper Trains (Coal and Waste)
    2 Hopper Trains (Rubber and Old Tires)
    2 Covered Hopper Trains (Grain and Plastic Pellets)
    2 Tanker Trains (Only Latex)


    + A new trainpack specialy developed for NAM with 3 new and exlusive vehicles by Martin Mundorf


    16 New Trucks and 1 Trailer:
    4 Goods Trucks (Auto parts, Automobiles, Scrap-Automobiles and Tires)
    4 Hopper Trucks (Rubber, Old Tires and Scrap-Metal)
    4 Tanker Trucks and 1 Trailer (Only Latex)
    4 Waste Trucks (Waste)


    + New Trucks and Vans developed by Walter1940 (edited by me)


    The Serpent NAM (Optional, you can make your own scenarios of course)


    Also
    released in this mod is a NAM version of the Serpent scenario. It is
    completely standard but needs all the parts of this mod of course. All
    the other files needed are in the folder that is included in the
    download. I only made it as a landscape (so you can select your own
    vehicles, citybuildings and other things that you might need). The only
    thing that I have placed on the map are the NAM industries, the
    oilwells, the coalmine, the iron ore mine, the wheat farm and the food
    plant. The city's have the same names as the original serpent from
    Zimmlock. So from there you can do with it as you please :D


    This mod doesn't overwrite any files in
    the game. All of the Industries, City-Buildings, Cargo's and Vehicles
    are new. If you have a clean install of Locomotion, and this mod is
    installed you will only get new stuff...If you already have the latest
    version of Plastikman's automod nothing will be overwritten (except for 4
    DAT.files. That is AUTOPRTS.DAT, AUTOS.DAT, PLASTIC.DAT and SCRAP.DAT).
    This mod has new buildings and new names for the factories. I did this
    so people can still play their older scenarios in wich they use
    Plastikman's version of the automod.


    No time to waste, time to play has come !!


    I will upload it later on the download-section ! Download-Link is removed by Illegal Alien !


    On hold !!


    Have fun with it and please let me know what you think of it !


    Regards,


    Erik (AKA Emperor Darth Sidious)


    Thnxss goes to Zimmlock, I couldn't have done it without you !!!

    Hallo Zusammen, wird die neue AutoMod (NAM) in Kürze hier zum Download. Momental arbeite ich an V1.5. Dies wird hoffentlich hier mit einem oder höchstens zwei Wochen auch heruntergeladen werden. Sie genießen bereits die neue AutoMod? Version 1.0 ist die tt-Forum herunterladen.


    http://www.tt-forums.net/viewtopic.php?f=40&t=55922


    Dieser Mod ist nicht auf AMI, und ist nicht mehr vergleichbar mit der Version von Plastikman. Martin hat bereits eine Reihe von neuen Fahrzeugen gebaut, und ich bin mit ihm arbeiten auf der rechten Übersetzungen, die in V1.5 enthalten. Es gibt auch in der Woche ein anderes Thema hier für NAM stehen. Bitte warten...noch so.


    Mit Freundliche Grüße,


    Erik.