1. Dashboard
  2. Forum
  3. Filebase
  4. Lexikon
  5. Artikel
  6. Spieletest
  7. Mitglieder
    1. Letzte Aktivitäten
    2. Benutzer online
    3. Team
    4. Mitgliedersuche
  8. Zur Transport Fever Community
  • Anmelden
  • Registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Seiten
  • Forum
  • Filebase-Eintrag
  • Lexikon
  • Artikel (Bewertungssystem)
  • Erweiterte Suche
  1. WiSim Welt
  2. Mitglieder
  3. julbobr

Beiträge von julbobr

  • Nightington

    • julbobr
    • 9. Januar 2015 um 20:42

    The map has already been uploaded. You may download it here Nightington

  • Nightington

    • julbobr
    • 9. Januar 2015 um 14:18

    The map is ready and I'm going to upload it today. Here are more screens:

  • Happy New Year!

    • julbobr
    • 1. Januar 2015 um 11:02

    Wishing you a New Year
    That brings luck and prosperity
    Fills your home with joy and spirit
    Merry Christmas and Happy New Year!
    :)

  • Nightington

    • julbobr
    • 30. Dezember 2014 um 20:24

    Here are some new screens of the city.
    By the way the map is practically ready and I hope to upoad it here at the beginning of January.

  • Nightington

    • julbobr
    • 9. Dezember 2014 um 19:23

    Size: 512 × 512.Version 1.0.The year of the beginning of the game: 1980. The city is going to develop and grow.

    Among modifications required are:
    United World http://transport-gam...1-united-world/
    Corners http://transport-gam...file/86-ugolki/

    Night cities continue to attract my attention :) However, this time I decided to create a map of a night city which will enable all players to play on it - even the owners of "tired" and not very powerful computers. This will be possible due to the minimum number of the required mods (only 2!) and small size of the map. Moreover, especially for those who don't like night cities due to the fact that they are quite dark I light up all the buildings from inside and it will make the game on the map much more comfortable. The map is virtually divided into two parts and two persons build them– me and my colleague-mapper Omsk with whom I used to make some previous maps.
    The map is ready. And here are some screenshots

  • Linien Produktiviät einsehen

    • julbobr
    • 3. Dezember 2014 um 11:33

    As I know you will not be able to do it without LineStatisticsPlus Mod. But if you'll install it here are the screens of how you may get the information you need:
    Press the button as it showed at screen 1 and you'll see a table with the most detailed information about your lines as it shown at screen 2. Good luck! :)

  • Linien Produktiviät einsehen

    • julbobr
    • 2. Dezember 2014 um 23:05

    Download and install this mod http://www.cimexchange.com/files/file/140…tatistics-plus/ and you will be able to get all necessary information about your lines and even more as a new panel that shows line statistics by table and graph with fully customizable in-game options will appear. Enjoy yourself! :)

  • Tage aus der Timeline löschen

    • julbobr
    • 30. November 2014 um 15:23

    Anyway it seems to me that you have to delete the game and to clean the register before reinstalling it as
    there are too many mistakes in your log-file. Don't forget to save your map in a separate folder :)

  • Tage aus der Timeline löschen

    • julbobr
    • 29. November 2014 um 20:00
    Zitat von Nik

    @julbobr
    No it's still on, but when I created this map, I didn't used the Mod Manager ...

    @Mobbing-Opfer
    Gute Frage haha ... Aber das kann ich dir beim besten Willen nicht mehr sagen was ich da gebaut habe, das ist schon einige Monate her ... Das Problem ist halt auch, dass mein Spiel damals, was die Mods angeht, eine reine Katastrope war. Denn den Manager hatte ich noch nicht und das hat alles nicht so ganz harmoniert. Ich habe jetzt halt über den Manager das mal alles komplett neu gemacht und die Mods rein gepackt, wo ich denke dass ich sie hatte, aber übereinstimmen wird das sowieso nicht. Das ist auch nicht meine einzige Karte die nicht mehr funktioniert, hatte vorher noch eine aber da wars noch schlimmer, die hab ich noch eher aufgegeben gehabt ... Wenn ich als Spiel ausführe stürzt es während dem Laden genau wie im Editor ab.


    Taking into consideration what you have sayed I suppose that the key problem is that your ModManager has been installed after you started making your map. And I don't know how to solve it in this case ?(

  • Tage aus der Timeline löschen

    • julbobr
    • 28. November 2014 um 20:50

    ERROR: Can't add 'united_transportsystems' to map requires
    So it seems to me that the problem is with this United Transport Systems mod. Maybe you have started to work with your map when the mod was turned on and then turned it off in Mod Manager?

  • Was ist Cities: Skylines

    • julbobr
    • 28. November 2014 um 20:20

    The way the buildings look in the Skylines is much better than in CIM2 and it seems to me that they resemble some buildings from CIM1 somehow :)

  • Wo kommt ihr her ?

    • julbobr
    • 27. November 2014 um 19:19

    Odessa

  • Tage aus der Timeline löschen

    • julbobr
    • 27. November 2014 um 19:16

    Could you upload your log file here? It is situated in C:/My documents/Cities in Motion. I believe that it will enable other members to help to solve your problem :)

  • Soviet Dream

    • julbobr
    • 6. November 2014 um 12:15

    It's really intetresting for me to know opinion about the map of those who have already downloaded and tried it. All the comments and propositions on improvement of the map are appreciated :)

  • Hello

    • julbobr
    • 31. Oktober 2014 um 16:49

    Nice to meet you here, too :)

  • Kilt Rock

    • julbobr
    • 29. Oktober 2014 um 19:51

    Are there any players who have succeeded to build more than 5 metro lines on the map? :)

  • Soviet Dream

    • julbobr
    • 25. Oktober 2014 um 22:34

    Update of the USSR buildings pack has inspired me to create a new city where such buildings would be present. However it is not quite a typical Soviet city. This is how would look any big USSR city (in my imagination :)) if the course of history has changed a bit and the USSR went on the "Chinese" way of development of the socialism: that is the fall of the “iron curtain”, the deployment of foreign advanced technologies and exchange of experience with foreign colleagues, the partial permission of private ownership of land and real estate, etc. All this would lead eventually to the prosperity of this great country and its inhabitants.

    So, welcome! Dream is a major administrative center with well-developed infrastructure. It has a lot of sights and picturesque corners. The city has been growing and developing till the end of 2010. The population at the beginning of 2011 is approximately 30 000 people.

    Mods required:

    CIS and Baltic Regions 1.6 http://www.cimexchange.com/files/file/219…baltic-regions/

    USSR buildings 1.0 http://www.cimexchange.com/files/file/896-ussr-buildings/

    Real Trees & Bushes (from Cim.ru) 1.0 http://www.cimexchange.com/files/file/543…hes-from-cimru/

    Corners 1.0 http://www.cimexchange.com/files/file/243-corners/

    Build Addon 0.53 http://www.cimexchange.com/files/file/11-build-addon/

    Fence Mod 2.0 http://www.cimexchange.com/files/file/283-fence-mod/

    Transprops 2.1 http://www.cimexchange.com/files/file/279-transprops/


    P.S. The map has already been uploaded. You can download it here Soviet Dream

  • Kilt Rock

    • julbobr
    • 24. März 2014 um 19:36

    And here some more pictures of Kilt Rock made during it's creation

  • Sqwatercity

    • julbobr
    • 21. März 2014 um 15:20

    And more pictures of this "Little Venice" you can see here Galerie - Cities in Motion - Fanpage (those with lots of water) :)

  • Night Drost

    • julbobr
    • 21. März 2014 um 15:15

    More pictures of this night city you can see in the gallery Galerie - Cities in Motion - Fanpage and also here Galerie - Cities in Motion - Fanpage (those brightly illuminated ones) :)

Twitch

  1. Datenschutzerklärung
  2. Impressum
Community-Software: WoltLab Suite™