The cab is going to be replaced anyway in the final release with my own one.
Beiträge von Antje
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Of course, in fact, it is speeding up the engine sound development: meanwhile, here's a screenie to show the headlight integration to the MCQ model:
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Hey Antje,
Do you get my Sounds from the GI/1E?
(Gisela-Train)- Akati (Chris) -
Yes, I have, and in fact a new sound engine is being developed to take note of the train's unique sound. Thanks!
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Hey Antje, I'm sorry for my delay, but I wanna ask you, if you need the Sounds from the GI/1E train, 'cause i have them now all as a rar-archive ready to sent =3
- Akati (Chris) -
That's great! Thanks!
I am currently having a go at the GS scripts for the new train and this is a bit tricky, since I am trying to introduce a more accurate system. Is there anywhere to understand the GS scripting system better?
Thanks.
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I can tell you that the bogeys are now animating perfectly by renaming the kin file to read "anim.kin".

All of that done in Max 9.
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ENG: antje, i think it will work. all you have to do is right click the program then "Properties". Click on the Tab "Compatibly", then change to "Windows XP Service Pack 2". I've done this about 20 times.
DE: Antje, ich glaube, es wird funktionieren. alles, was Sie tun müssen, ist der rechten Maustaste auf das Programm dann "Eigenschaften". Klicken Sie auf die Registerkarte "Kompatibel", dann "Windows XP Service Pack 2". Ich habe das getan zu 20-mal abgerufen.
The bogeys themselves are exporting perfectly, but the animations aren't. If all else fail I may try exporting that specific model in an Older version.
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Hi Antje,
I have tried everywhere but, where can I get these measurements converted so I can put the metric versions in GMax.
AlexHallo Antje,
Ich habe überall versucht aber, wo ich kann, diese Maße umwandeln lassen, so kann ich die metrischen Versionen in GMax stellen.
AlexThe big numbers in the diagram are in millimeters. 1 foot is 12 inches and and inch is 25.4mm.
The new bogeys for the Gisela, are going to be produced using 3Ds Max 5 because the plugin for Max 9 does not appear to support animations with formulae. Hmm... will Max 5 work in Windows 7?
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hey Antje, do you have any Converter?
I wanna send the sounds anMP§, 'cause as WAV-files they are to big to send them as an E-Mail.
- Akati (Chris) -
MP3s are okay.
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I see,
Well thank you for the info and put it in anyway as there is a chance it may be seen.
Can I ask you something?
I am building the London Underground 1972 MKII Tube Stock for my London Uderground Bakerloo line I am replicating in trainz and I was wondering where you got the measurements for your GI/1E to build it in GMax.
Where do you get the meauurements???
Please see the picture for the London Underground 1972 MKII Tube Stock.
Thank You and your new avatar looks great!
AlexHere: http://www.berliner-verkehrsseiten.de/Download/Dokum…yp_GI-1_LEW.pdf
In your case, you may find these data sheets useful: http://www.tfl.gov.uk/assets/downloa…2nd_Edition.pdf
~~Antje
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Wow, that is amazing. I am stunned!
I love that trail loads and loads and loads and loads and loads and loads and loads and loads (you get the idea!!!)
Does the inner door light work when the door is closing?
Keep it up,
AlexIt depends from the angle due to the directional container. I known in some cases, not only in this model but many others that coronas seem to disapper when getting closer to it. Likely to be the game coding.
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Here is the interior screenshot (sorry it was taken at night), but now interior cameras are added and the passenger positions adjusted further against the seat.
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Hey Antje,
If you want, I can record some Enginesounds from the GI/1E.
Just tell me if you need some
- Akati (Chris) -
I would like them, thank you.
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ENG: That's very good work!
within a bit, you might need a custom enginesound & hornsound to work it. would you like i make the enginesound & hornsounds for you? in the cab, i can see a 512 texture in it.DE: That's very good work!
innerhalb von ein bisschen vielleicht, Sie müssen eine benutzerdefinierte enginesound & hornsound damit es klappt. würden Sie wie ich die enginesound & hornsounds für Sie? in der Kabine kann ich einen 512 Textur sehen in ihm.I would indeed require custom engine sounds but not hornsounds as I have covered that.
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New Testing Screenshot at Konstanzer Straße (I know the Giselas don't run on the U7 but it is for testing purposes!)
Done:
- Animated Pantograph acts as an access door between the cab and the interior.
- Animated doors with warning lights.
- 57 passengers can board each Gisela car.
- Running numbers are now supported using the official Transit typeface (range: 0000-0 to 9999-9).
- Dynamic texturing to prevent blurred textures for distant Giselas.
- Along with the default MCQ headlighting system (the attachments were facing the Z-negative direction), ordinary Headlights are supported for night-running in the open, and can be dimmed to 50% with SHIFT+L.
Im Bau:
- Door animation sounds are working in ALL types of stations, but will have to be re-synchronised for all types of stations.
- The external view cab will need to be textured in brief.
- Destination boards are in progress, which will cover the U2 and U3 line, as well as the Tarka Line in Devon, England, but it is likely that it will follow the system of the D57 destination board system.
- The cars can be joined, but will need new bogeys!
To do:
- Door opening lights will need to be added
- Further components for the roof
- An internal view cab will need to be created
- The trailers! (those in the form ####-2 or ####-3)
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The GIselas do not have route numbers on them, this would allow me to include some other of my favourite destinations too.
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Now being tested on TS2009!

Done:
Animated Pantographs act as an access door to the cab from the interior
Animated doors
Passengers can board the train!!!To do:
Roof detailing and door open lights
Finish off the external view cab
Headlights: currently not working
Destination boards
Custom bogeys (IMPORTANT) -
I am currently testing the doors after a successful export but there is another obstacle: How do I make the interior textures self-illuminating at night?
(For example: the D57 vehicle's interior lights.)
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Planned cab controller (in external view only, not cab view)
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My email address is antjeackermann[at]yahoo[dot]co[dot]uk for the images.
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Re: MCQ Scripts.
I am hoping to try and make the train cross-compatible with a standard station script and the MCQ version. I would have to beta-test the train on an existing MCQ vehicle, and make the necessary adjustments to make it function well on a standard station without causing errors in the MCQ station. This will be difficult and I am already unwell as I write this, but I am trying my best.
In addition, I would need a way to import a 3DS Max 9 model to IM mesh too.
-- Antje
I am now looking for photo-realistic textures of the cab of the Gisela train (e.g: controls, nuts and bolts). It would be grateful if anyone can help me. Thank you.